Example #1
0
 void Start()
 {
     if (m_Zipline)
     {
         m_PositionsT0 = new Vector3[m_Subdivisions];
         m_PositionsT1 = new Vector3[m_Subdivisions];
         for (int i = 0; i < m_Subdivisions; i++)
         {
             float t = (float)i / (float)(m_Subdivisions - 1);
             m_PositionsT0[i] = m_Zipline.GetPositionAtUnitLength(t);
             m_PositionsT1[i] = m_Zipline.GetPositionAtUnitLength(t);
         }
         UpdateRenderPositions(m_PositionsT1);
     }
 }