Example #1
0
    private void OnEnable()
    {
        slideFX.gameObject.SetActive(true);
        ParticleSystem.MainModule mainModule = slideFX.main;
        mainModule.startColor = zipline.GetComponent <SpriteRenderer>().color;
        slideFX.Play();
        slideSFX.Play();

        if (zipline)
        {
            controller.UpdateFacingDirection(zipline.Movement().x > 0);
        }
        m_animator.SetTrigger("Reset");
        m_animator.SetBool("Airborne", true);

        StartCoroutine(JumpLock());
    }