private void OnEnable() { slideFX.gameObject.SetActive(true); ParticleSystem.MainModule mainModule = slideFX.main; mainModule.startColor = zipline.GetComponent <SpriteRenderer>().color; slideFX.Play(); slideSFX.Play(); if (zipline) { controller.UpdateFacingDirection(zipline.Movement().x > 0); } m_animator.SetTrigger("Reset"); m_animator.SetBool("Airborne", true); StartCoroutine(JumpLock()); }