/// <summary> /// Create a state with a 3D scene and a camera. /// </summary> /// <param name="camera">Camera to use on this scene.</param> public YnState3D(BaseCamera camera) : base() { if (camera != null) _cameraManager = new CameraManager(camera); else _cameraManager = new CameraManager(); _scene = new YnScene3D(); _basicObjects = new YnBasicCollection(); }
/// <summary> /// Create a state with a 3D scene and a camera. /// </summary> /// <param name="camera">Camera to use on this scene.</param> public YnState3D(BaseCamera camera) : base() { if (camera != null) { _cameraManager = new CameraManager(camera); } else { _cameraManager = new CameraManager(); } _scene = new YnScene3D(); _basicObjects = new YnBasicCollection(); }
public YnScene() { _baseList = new YnBasicCollection(); _entities = new YnGameEntityCollection(); }