Exemple #1
0
        /// <summary>
        /// Create a state with a 3D scene and a camera.
        /// </summary>
        /// <param name="camera">Camera to use on this scene.</param>
        public YnState3D(BaseCamera camera)
            : base()
        {
            if (camera != null)
                _cameraManager = new CameraManager(camera);
            else
                _cameraManager = new CameraManager();

            _scene = new YnScene3D();
            _basicObjects = new YnBasicCollection();
        }
Exemple #2
0
        /// <summary>
        /// Create a state with a 3D scene and a camera.
        /// </summary>
        /// <param name="camera">Camera to use on this scene.</param>
        public YnState3D(BaseCamera camera)
            : base()
        {
            if (camera != null)
            {
                _cameraManager = new CameraManager(camera);
            }
            else
            {
                _cameraManager = new CameraManager();
            }

            _scene        = new YnScene3D();
            _basicObjects = new YnBasicCollection();
        }
Exemple #3
0
 public YnScene()
 {
     _baseList = new YnBasicCollection();
     _entities = new YnGameEntityCollection();
 }
Exemple #4
0
 public YnScene()
 {
     _baseList = new YnBasicCollection();
     _entities = new YnGameEntityCollection();
 }