/// <summary> /// Add a basic object /// </summary> /// <param name="basicObject">A basic object</param> public virtual void Add(YnBasicEntity basicObject) { _baseList.Add(basicObject); }
/// <summary> /// Add a basic object to the scene. /// </summary> /// <param name="basicObject">A basic object like Timer, Camera, etc...</param> /// <returns>Return true if the object has been added, otherwise return false.</returns> public bool Add(YnBasicEntity basicObject) { return(_basicObjects.Add(basicObject)); }