//----------------------------------------------------------------------- public override Action Start() { // This method is called just before script starts // Find and connect to all Wiimotes. Wiimotes must have been // previously attached via a bluetooth manager var motes = new WiimoteCollection(); motes.FindAllWiimotes(); if (motes.Count > 0) { Buttons = new WiimoteLib.ButtonState[motes.Count]; // Connect and start each wiimote for (int i = 0; i < motes.Count; i++) { Wiimote wii = motes.ElementAt(i); wii.Connect(); // set the wiimote leds to the wiimote number wii.SetLEDs(i + 1); // set the wiimote leds to the wiimote number Buttons[i] = wii.WiimoteState.ButtonState; wii.WiimoteChanged += OnWiimoteChanged; // set the event handler wii.SetReportType(InputReport.Buttons, false); // start the data callbacks } Motes = motes; } else { throw new Exception("No Wiimotes found"); } return(null); }
private void AddWiimoteDevices() { WiimoteCollection wiiMoteCollection = new WiimoteCollection(); try { wiiMoteCollection.FindAllWiimotes(); } catch (WiimoteNotFoundException) { } catch (WiimoteException) { Console.WriteLine("Wiimote error"); } foreach (Wiimote wiimote in wiiMoteCollection) { if (!CheckIfWiimoteInputDeviceExists(wiimote)) { WiimoteInput input = new WiimoteInput(wiimote); AddInputDevice(input); input.InitCurrentlyInvokedInput(); wiimote.SetLEDs(false, false, false, false); InvokeNewInputDeviceEvent(input.DeviceInstanceId, input); } } }
//costruttore quando si usa una sola balanceboard //public Menu(Engine game, Wiimote balanceBoard) // : base(game) //{ // this.Enabled = false; // this.Visible = false; // this.balanceBoard = balanceBoard; // this.game = game; //} //costrutture da usare quando ci sono più balanceboards public Menu(Engine game, WiimoteCollection balanceBoards) : base(game) { this.Enabled = false; this.Visible = false; this.balanceBoards = balanceBoards; this.game = game; }
/// <summary> /// Construct a new wiimote provider. /// </summary> public MultiWiiPointerProvider() { this.pWC = new WiimoteCollection(); this.wiimoteChangedEventHandler = new EventHandler <WiimoteChangedEventArgs>(handleWiimoteChanged); this.wiimoteExtensionChangedEventHandler = new EventHandler <WiimoteExtensionChangedEventArgs>(handleWiimoteExtensionChanged); wiimoteConnectorTimer = new Timer(wiimoteConnectorTimer_Elapsed, null, Timeout.Infinite, CONNECTION_THREAD_SLEEP); wiimoteHandlerThread = new Thread(WiimoteHandlerWorker); wiimoteHandlerThread.Priority = ThreadPriority.Highest; wiimoteHandlerThread.IsBackground = true; wiimoteHandlerThread.Start(); /* * this.mouseMode = this.keyMapper.KeyMap.Pointer.ToLower() == "mouse"; * this.showPointer = Settings.Default.pointer_moveCursor; * if (this.showPointer && !this.mouseMode) * { * this.duoTouch.enableHover(); * } * else * { * this.duoTouch.disableHover(); * } */ }
/// <summary> /// Verifies that Balance board is connected, then initializes board object /// </summary> private static void connectBoard() { try { // Initialize Board Varibles wiiDevice = new Wiimote(); var deviceCollection = new WiimoteCollection(); // Verify board is connected. If not, repeat until board is connected. do { try { Console.WriteLine("Searching for connected board..."); deviceCollection.FindAllWiimotes(); Console.WriteLine("Board Found!"); } catch { Console.WriteLine("No boards are connected..."); Thread.Sleep(1000); } }while (deviceCollection.Count < 1); // Set wiiDevice variable wiiDevice = deviceCollection[0]; wiiDevice.Connect(); wiiDevice.SetReportType(InputReport.IRAccel, false); wiiDevice.SetLEDs(true, false, false, false); } catch (Exception ex) { Console.WriteLine(ex.Message, "Error"); } }
public int ConnectToWiiBoard() { int wiiConnectstatus = -1; WiimoteCollection wiimoteCollection = new WiimoteCollection(); wiimoteCollection.FindAllWiimotes(); try { foreach (Wiimote current in wiimoteCollection) { current.Connect(); current.SetLEDs(true, false, false, false); current.Disconnect(); wiiConnectstatus = 1; // connecté } } catch (Exception ex) { LOG.Warn(ex); wiiConnectstatus = 99; } // reinit wiiboard to null to force a search at next aquisition. wiiboard = null; return(wiiConnectstatus); }
public WiimoteLib() { // find all wiimotes connected to the system m_wiimoteCollection = new WiimoteCollection(); try { m_wiimoteCollection.FindAllWiimotes(); } catch (WiimoteNotFoundException ex) { // this stops complaints about ex being unused, so we can look at it in debugger HoloDebug.Assert(ex == null); } catch (WiimoteException ex) { HoloDebug.Assert(ex == null); } catch (Exception ex) { HoloDebug.Assert(ex == null); } int index = 1; foreach (Wiimote wm in m_wiimoteCollection) { WiimoteController wi = new WiimoteController(wm); wm.Connect(); wm.SetLEDs(index++); m_wiimotes.Add(wi); } }
private int WIIMOTE_SIGNIFICANT_DISCONNECT_TIMEOUT = Settings.Default.autoDisconnectTimeout; //If we haven't recieved significant input from a wiimote in 60 seconds we will put it to sleep #endregion Fields #region Constructors /// <summary> /// Construct a new wiimote provider. /// </summary> public MultiWiiPointerProvider() { this.pWC = new WiimoteCollection(); this.wiimoteChangedEventHandler = new EventHandler<WiimoteChangedEventArgs>(handleWiimoteChanged); this.wiimoteExtensionChangedEventHandler = new EventHandler<WiimoteExtensionChangedEventArgs>(handleWiimoteExtensionChanged); wiimoteConnectorTimer = new Timer(wiimoteConnectorTimer_Elapsed, null, Timeout.Infinite, CONNECTION_THREAD_SLEEP); wiimoteHandlerThread = new Thread(WiimoteHandlerWorker); wiimoteHandlerThread.Priority = ThreadPriority.Highest; wiimoteHandlerThread.IsBackground = true; wiimoteHandlerThread.Start(); /* this.mouseMode = this.keyMapper.KeyMap.Pointer.ToLower() == "mouse"; this.showPointer = Settings.Default.pointer_moveCursor; if (this.showPointer && !this.mouseMode) { this.duoTouch.enableHover(); } else { this.duoTouch.disableHover(); } */ }
Wiimote connectController(Wiimote wiiDeviceInc) { try { // Find all connected Wii devices. var deviceCollection = new WiimoteCollection(); deviceCollection.FindAllWiimotes(); //printMsg("Device count: "+deviceCollection.Count.ToString()); Wiimote wiiDevice = deviceCollection[0]; // Device type can only be found after connection, so prompt for multiple devices. // Setup update handlers. wiiDevice.WiimoteChanged += wiiDevice_WiimoteChanged; wiiDevice.WiimoteExtensionChanged += wiiDevice_WiimoteExtensionChanged; // Connect and send a request to verify it worked. wiiDevice.Connect(); wiiDevice.SetReportType(InputReport.IRAccel, false); // FALSE = DEVICE ONLY SENDS UPDATES WHEN VALUES CHANGE! wiiDevice.SetLEDs(true, false, false, false); return(wiiDevice); } catch (Exception ex) { //ex.StackTrace(); return(null); } }
public override IObservable <WiimoteState> Generate() { return(Observable.Defer(() => { var index = Index; if (index < 0 || index > 4) { throw new InvalidOperationException("Wiimote index must be between zero and three."); } var wiimotes = new WiimoteCollection(); wiimotes.FindAllWiimotes(); if (index >= wiimotes.Count) { throw new InvalidOperationException("No Wiimote with the specified index found."); } var wiimote = wiimotes[index]; wiimote.Connect(); wiimote.SetLEDs(index); wiimote.SetReportType(ReportType, Sensitivity, Continuous); return Observable.FromEventPattern <WiimoteChangedEventArgs>( handler => wiimote.WiimoteChanged += handler, handler => wiimote.WiimoteChanged -= handler) .Select(evt => evt.EventArgs.WiimoteState) .Finally(() => { wiimote.SetLEDs(0); wiimote.Disconnect(); wiimote.Dispose(); }); })); }
public static List<GenericInput> GetNewInputDevices(IntPtr windowHandle, List<GenericInput> currentDevices) { List<GenericInput> newDevices = new List<GenericInput>(); WiimoteCollection wiiMoteCollection = new WiimoteCollection(); try { wiiMoteCollection.FindAllWiimotes(); } catch (WiimoteNotFoundException) { } catch (WiimoteException) { Console.WriteLine("Wiimote error"); } foreach (Wiimote wiimote in wiiMoteCollection) { if (!CheckIfDeviceExists(wiimote, currentDevices)) { WiiMoteInput input = new WiiMoteInput(wiimote); wiimote.SetLEDs(false, false, false, false); newDevices.Add(input); } } return newDevices; }
private void findAll() { var collection = new WiimoteCollection(); collection.FindAllWiimotes(); Wiimote = collection[0]; }
public static List <GenericInput> GetNewInputDevices(IntPtr windowHandle, List <GenericInput> currentDevices) { List <GenericInput> newDevices = new List <GenericInput>(); WiimoteCollection wiiMoteCollection = new WiimoteCollection(); try { wiiMoteCollection.FindAllWiimotes(); } catch (WiimoteNotFoundException) { } catch (WiimoteException) { Console.WriteLine("Wiimote error"); } foreach (Wiimote wiimote in wiiMoteCollection) { if (!CheckIfDeviceExists(wiimote, currentDevices)) { WiiMoteInput input = new WiiMoteInput(wiimote); wiimote.SetLEDs(false, false, false, false); newDevices.Add(input); } } return(newDevices); }
private Wiimote InitWiimote(int wiimoteIndex) { WiimoteCollection wiimoteCollection = new WiimoteCollection(); Wiimote wiimote; try { wiimoteCollection.FindAllWiimotes(); wiimote = wiimoteCollection.ElementAt <Wiimote>(wiimoteIndex); } catch { wiimote = null; } if (wiimote != null) { try { wiimote.Connect(); wiimote.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); wiimote.SetLEDs(wiimoteIndex + 1); } catch { wiimote = null; } } return(wiimote); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); UVfont = Content.Load <SpriteFont>("SpriteFont1"); Vector2 size = new Vector2(50, 50); texture = this.Content.Load <Texture2D>("crate"); bar = this.Content.Load <Texture2D>("bar"); random = new Random(); circle = Content.Load <Texture2D>("circle"); cursorA = this.Content.Load <Texture2D>("crosshair"); cursorB = this.Content.Load <Texture2D>("crosshair"); // Floor floor = new Floor(world, Content.Load <Texture2D>("floor"), new Vector2(GraphicsDevice.Viewport.Width, 100.0f), 10000010.0f); floor.Position = new Vector2(GraphicsDevice.Viewport.Width / 2.0f, GraphicsDevice.Viewport.Height); leftWall = new Wall(world, Content.Load <Texture2D>("wall"), new Vector2(100.0f, GraphicsDevice.Viewport.Height), 10000001.0f); leftWall.Position = new Vector2(0.0f, GraphicsDevice.Viewport.Height / 2); rightWall = new Wall(world, Content.Load <Texture2D>("wall"), new Vector2(100.0f, GraphicsDevice.Viewport.Height), 10000001.0f); rightWall.Position = new Vector2(GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height / 2); characterA = new Character(world, this.Content.Load <Texture2D>("charRed"), new Vector2(20f, 60f), 101f); characterA.Position = new Vector2(150, 50); characterB = new Character(world, this.Content.Load <Texture2D>("charBlue"), new Vector2(20f, 60f), 101f); characterB.Position = new Vector2(GraphicsDevice.Viewport.Width - 150, 50); // characterC = new Character(world, this.Content.Load<Texture2D>("charRed"), new Vector2(20f, 60f), 101f); // characterC.Position = new Vector2(350, 50); // characterD = new Character(world, this.Content.Load<Texture2D>("charBlue"), new Vector2(20f, 60f), 101f); // characterD.Position = new Vector2(GraphicsDevice.Viewport.Width - 350, 50); crateList = new List <DrawablePhysicsObject>(); pointList = new List <Point>(); bullets = new List <Bullet>(); star = new Star(world, this.Content.Load <Texture2D>("star"), new Vector2(32f, 32f), 1001f); prevKeyboardState = Keyboard.GetState(); wiimotes = new WiimoteCollection(); wiimotes.FindAllWiimotes(); foreach (Wiimote wm in wiimotes) { wm.Connect(); wm.SetReportType(InputReport.IRExtensionAccel, true); } myWiimote1 = wiimotes[0]; // myWiimote2 = wiimotes[1]; // myWiimote3 = wiimotes[2]; // myWiimote4 = wiimotes[3]; }
//プログラムロード時に走るコード private void MultipleWiimoteForm_Load(object sender, EventArgs e) { // find all wiimotes connected to the system mWC = new WiimoteCollection(); int index = 0; Console.WriteLine("MultipleWiimoteForm_Load()"); try { Console.WriteLine("mWC.FindAllWiimotes()..."); mWC.FindAllWiimotes(); //検索 } catch (WiimoteNotFoundException ex) { MessageBox.Show(ex.Message, "Wiimote not found error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (WiimoteException ex) { MessageBox.Show(ex.Message, "Wiimote error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (Exception ex) { MessageBox.Show(ex.Message, "Unknown error", MessageBoxButtons.OK, MessageBoxIcon.Error); } //発見した子機の数だけイベントハンドラを登録/通信接続 foreach (Wiimote wm in mWC) { // create a new tab TabPage tp = new TabPage("Wiimote " + index); tabWiimotes.TabPages.Add(tp); // create a new user control WiimoteInfo wi = new WiimoteInfo(wm); wi.index = index; ///コントローラ番号を付記 tp.Controls.Add(wi); //サーバで送信するコントローラの情報枠を増やす server.AddController(); // setup the map from this wiimote's ID to that control mWiimoteMap[wm.ID] = wi; // connect it and set it up as always wm.WiimoteChanged += wm_WiimoteChanged; wm.WiimoteExtensionChanged += wm_WiimoteExtensionChanged; wm.Connect(); if (wm.WiimoteState.ExtensionType != ExtensionType.BalanceBoard) { wm.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); } //LEDをつける(コントローラ) wm.SetLEDs(index + 1); index++; } }
public frmSplash(WiimoteCollection mWC, bool isStartup) { this.InitializeComponent(); this._mWC = mWC; this.findAllWiiMotes(); this.tsProgbar.Maximum = this._mWC.Count; this._isStartUp = isStartup; }
public WiiBoardService() { WiiBoardServiceState = WiiBoardServiceState.Unknown; _offsetRecord = new List <float>(); _measureRecord = new List <float>(); _foundDebice = false; IsInitialized = false; WiimoteCollection = new WiimoteCollection(); }
private void button_Connect_Click(object sender, EventArgs e) { try { // Find all connected Wii devices. var deviceCollection = new WiimoteCollection(); deviceCollection.FindAllWiimotes(); for (int i = 0; i < deviceCollection.Count; i++) { wiiDevice = deviceCollection[i]; // Device type can only be found after connection, so prompt for multiple devices. if (deviceCollection.Count > 1) { var devicePathId = new Regex("e_pid&.*?&(.*?)&").Match(wiiDevice.HIDDevicePath).Groups[1].Value.ToUpper(); var response = MessageBox.Show("Connect to HID " + devicePathId + " device " + (i + 1) + " of " + deviceCollection.Count + " ?", "Multiple Wii Devices Found", MessageBoxButtons.YesNoCancel); if (response == DialogResult.Cancel) { return; } if (response == DialogResult.No) { continue; } } // Setup update handlers. wiiDevice.WiimoteChanged += wiiDevice_WiimoteChanged; wiiDevice.WiimoteExtensionChanged += wiiDevice_WiimoteExtensionChanged; // Connect and send a request to verify it worked. wiiDevice.Connect(); wiiDevice.SetReportType(InputReport.IRAccel, false); // FALSE = DEVICE ONLY SENDS UPDATES WHEN VALUES CHANGE! wiiDevice.SetLEDs(true, false, false, false); // Enable processing of updates. infoUpdateTimer.Enabled = true; // Prevent connect being pressed more than once. button_Connect.Enabled = false; button_BluetoothAddDevice.Enabled = false; break; } } catch (Exception ex) { MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
private void MultipleWiimoteForm_Load(object sender, EventArgs e) { // find all wiimotes connected to the system mWC = new WiimoteCollection(); int index = 1; try { mWC.FindAllWiimotes(); } catch (WiimoteNotFoundException ex) { MessageBox.Show(ex.Message, "Wiimote not found error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (WiimoteException ex) { MessageBox.Show(ex.Message, "Wiimote error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (Exception ex) { MessageBox.Show(ex.Message, "Unknown error", MessageBoxButtons.OK, MessageBoxIcon.Error); } int count = 0; foreach (Wiimote wm in mWC) { // create a new tab TabPage tp = new TabPage("Wiimote " + index); tabWiimotes.TabPages.Add(tp); // create a new user control WiimoteInfo wi = new WiimoteInfo(wm); tp.Controls.Add(wi); wInfo[count++] = wi; // setup the map from this wiimote's ID to that control mWiimoteMap[wm.ID] = wi; // connect it and set it up as always wm.WiimoteChanged += wm_WiimoteChanged; wm.WiimoteExtensionChanged += wm_WiimoteExtensionChanged; wm.Connect(); if (wm.WiimoteState.ExtensionType != ExtensionType.BalanceBoard) { wm.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); } wm.SetLEDs(index++); wm.InitializeMotionPlus(); } startVJoy(); }
//overloading, metodo da usare con più balanceboards public PlayScreen(Game game, WiimoteCollection balanceBoards) : base(game) { currLevel = 0; usingBalanceBoards = true; this.Enabled = false; this.Visible = false; stage = new Model[3]; this.balanceBoards = balanceBoards; }
public frmMDIMain() { this.InitializeComponent(); this.mWiimoteMap = new Dictionary <Guid, frmDataWindow>(); this.mWC = new WiimoteCollection(); this.updateClosing = false; this.dataToSave = false; this.dataToDisplay = false; this.showSplash(true); }
public TrollServer(WiiServerApp m) { main = m; PushMessage("Welcome to the TrollDom WiiMote server!"); // Create a collection of Wiimote devices collection = new WiimoteCollection(); collection.FindAllWiimotes(); PushMessage("Found " + collection.Count + " Wiimote" + ((collection.Count > 1) ? "s" : "")); // Connect to all the controllers foreach (Wiimote wiiMote in collection) { vecList.Add(new List <Vector3>()); for (int j = 0; j < vecAmount; j++) { vecList[vecList.Count - 1].Add(new Vector3(0, 0, 0)); } curVec.Add(0); capturingList.Add(false); gestureList.Add(new List <Vector3>()); wiiMote.Connect(); wiiMote.SetReportType(InputReport.ExtensionAccel, true); //wiiMote.PlayAudioFile("C:\\snd\\mariekSound.yadpcm"); //wiiMote.PlayTone(0x10, 0x40, 0xC3, 1); wiiMote.SetLEDs(true, false, false, false); } PushMessage("Waiting for client.."); // Create the gesture recognition instance gesture = new GestureRecognition(); // Create the server ipep = new IPEndPoint(IPAddress.Any, port); newsock = new UdpClient(ipep); // Set the last capture update ticks to current time lastUpdate = DateTime.Now.Ticks; // Setup the capture and server threads workerThread = new Thread(mainLoopCaller); workerThread.Start(); // Amount of ticks for every capture update (10k ticks in a millisecond) sampInterval = 10000000 / updateFreq; captureThread = new Thread(captureLoop); captureThread.Start(); }
//----------------------------------------------------------------------- public override void Stop() { if (Motes != null) { for (int i = 0; i < Motes.Count; i++) { Wiimote wii = Motes.ElementAt(i); wii.SetLEDs(false, false, false, false); wii.Disconnect(); } Motes = null; } }
private void button_Connect_Click(object sender, EventArgs e) { try { // Find all connected Wii devices. var deviceCollection = new WiimoteCollection(); deviceCollection.FindAllWiimotes(); for (int i = 0; i < deviceCollection.Count; i++) { wiiDevice = deviceCollection[i]; // Device type can only be found after connection, so prompt for multiple devices. if (deviceCollection.Count > 1) { var devicePathId = new Regex("e_pid&.*?&(.*?)&").Match(wiiDevice.HIDDevicePath).Groups[1].Value.ToUpper(); var response = MessageBox.Show("Connect to HID " + devicePathId + " device " + (i + 1) + " of " + deviceCollection.Count + " ?", "Multiple Wii Devices Found", MessageBoxButtons.YesNoCancel); if (response == DialogResult.Cancel) return; if (response == DialogResult.No) continue; } // Setup update handlers. wiiDevice.WiimoteChanged += wiiDevice_WiimoteChanged; wiiDevice.WiimoteExtensionChanged += wiiDevice_WiimoteExtensionChanged; // Connect and send a request to verify it worked. wiiDevice.Connect(); wiiDevice.SetReportType(InputReport.IRAccel, false); // FALSE = DEVICE ONLY SENDS UPDATES WHEN VALUES CHANGE! wiiDevice.SetLEDs(true, false, false, false); // Enable processing of updates. infoUpdateTimer.Enabled = true; // Prevent connect being pressed more than once. button_Connect.Enabled = false; //button_BluetoothAddDevice.Enabled = false; break; } } catch (Exception ex) { MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
/// <summary> /// Construct a new wiimote provider. /// </summary> public MultiWiiPointerProvider() { this.pWC = new WiimoteCollection(); this.wiimoteChangedEventHandler = new EventHandler <WiimoteChangedEventArgs>(handleWiimoteChanged); this.wiimoteExtensionChangedEventHandler = new EventHandler <WiimoteExtensionChangedEventArgs>(handleWiimoteExtensionChanged); wiimoteConnectorTimer = new Timer(wiimoteConnectorTimer_Elapsed, null, Timeout.Infinite, CONNECTION_THREAD_SLEEP); wiimoteHandlerThread = new Thread(WiimoteHandlerWorker); wiimoteHandlerThread.Priority = ThreadPriority.Highest; wiimoteHandlerThread.IsBackground = true; wiimoteHandlerThread.Start(); }
/// <summary> /// Initializing a wiimote /// </summary> void wiiRemoteInit() { disconnectWiimote(); message.Label = "Connecting..."; mWC = new WiimoteCollection(); try { //Search wiimote mWC.FindAllWiimotes(); //Connect the wiimote int index = 1; foreach (Wiimote wm in mWC) { wm.Disconnect(); wm.WiimoteChanged += new EventHandler <WiimoteChangedEventArgs>(wm_WiimoteChanged); wm.Connect(); wm.SetLEDs(index++); refreshBattery(wm.WiimoteState); } connectWiimoteButton.Checked = true; } catch (WiimoteNotFoundException) { //MessageBox.Show(ex.Message, "Wiimote not found error", MessageBoxButtons.OK, MessageBoxIcon.Error); message.Label = "Wiimote not found"; connectWiimoteButton.Checked = false; return; } catch (WiimoteException) { //MessageBox.Show(ex.Message, "Wiimote error", MessageBoxButtons.OK, MessageBoxIcon.Error); message.Label = "Wiimote not found"; connectWiimoteButton.Checked = false; return; } catch (Exception) { //MessageBox.Show(ex.Message, "Unknown error", MessageBoxButtons.OK, MessageBoxIcon.Error); message.Label = "Unknown error"; connectWiimoteButton.Checked = false; return; } Globals.ThisAddIn.Application.SlideShowBegin += new EApplication_SlideShowBeginEventHandler(Application_SlideShowBegin); Globals.ThisAddIn.Application.SlideShowEnd += new EApplication_SlideShowEndEventHandler(Application_SlideShowEnd); }
private void MultipleWiimoteForm_Load(object sender, EventArgs e) { // Encontrar Wiimotes conectados. mWC = new WiimoteCollection(); int index = 1; try { mWC.FindAllWiimotes(); } catch (WiimoteNotFoundException ex) { MessageBox.Show(ex.Message, "Wiimote no encontrado", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (WiimoteException ex) { MessageBox.Show(ex.Message, "Error de Wiimote", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (Exception ex) { MessageBox.Show(ex.Message, "Error Desconocido", MessageBoxButtons.OK, MessageBoxIcon.Error); } foreach (Wiimote wm in mWC) { // Crear nueva pestaña TabPage tp = new TabPage("Wiimote " + index); tabWiimotes.TabPages.Add(tp); // Crear nuevo control de usuario WiimoteInfo wi = new WiimoteInfo(wm); tp.Controls.Add(wi); mWiimoteMap[wm.ID] = wi; // Conectar Wiimote y mantenerlo conectado. wm.WiimoteChanged += wm_WiimoteChanged; wm.WiimoteExtensionChanged += wm_WiimoteExtensionChanged; wm.Connect(); if (wm.WiimoteState.ExtensionType != ExtensionType.BalanceBoard) { wm.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); } wm.SetLEDs(index++); } }
private void MultipleWiimoteForm_Load(object sender, EventArgs e) { // find all wiimotes connected to the system mWC = new WiimoteCollection(); int index = 1; try { mWC.FindAllWiimotes(); } catch(WiimoteNotFoundException ex) { MessageBox.Show(ex.Message, "Wiimote not found error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch(WiimoteException ex) { MessageBox.Show(ex.Message, "Wiimote error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch(Exception ex) { MessageBox.Show(ex.Message, "Unknown error", MessageBoxButtons.OK, MessageBoxIcon.Error); } foreach(Wiimote wm in mWC) { // create a new tab TabPage tp = new TabPage("Wiimote " + index); tabWiimotes.TabPages.Add(tp); // create a new user control WiimoteInfo wi = new WiimoteInfo(wm); tp.Controls.Add(wi); // setup the map from this wiimote's ID to that control mWiimoteMap[wm.ID] = wi; // connect it and set it up as always wm.WiimoteChanged += wm_WiimoteChanged; wm.WiimoteExtensionChanged += wm_WiimoteExtensionChanged; wm.Connect(); if(wm.WiimoteState.ExtensionType != ExtensionType.BalanceBoard) wm.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); wm.SetLEDs(index++); } }
public void SearchWiiBoard() { Console.WriteLine("searching..."); WiimoteCollection wiimoteCollection = new WiimoteCollection(); try { wiimoteCollection.FindAllWiimotes(); } catch (WiimoteNotFoundException ex) { LOG.Error("Wiimote not found error", ex); return; } catch (WiimoteException ex) { LOG.Error("Wiimote error", ex); return; } catch (Exception ex) { LOG.Error("Unknown error", ex); return; } Console.WriteLine("found " + wiimoteCollection.ToList().Count); foreach (Wiimote current in wiimoteCollection) { try { current.Connect(); current.SetLEDs(true, false, false, false); var founded = current.WiimoteState.ExtensionType == ExtensionType.BalanceBoard; current.Disconnect(); if (founded) { Console.WriteLine("Hola"); wiiboard = current; return; } } catch (Exception ex) { LOG.Error(string.Format("Error durring access to Wiimote {0}.", current.HIDDevicePath), ex); } } }
public void _setConnection() { WiimoteCollection dvcCol = new WiimoteCollection(); dvcCol.FindAllWiimotes(); wiiDevice = dvcCol[0]; wiiDevice.WiimoteChanged += wiiDevice_WiimoteChanged; wiiDevice.Connect(); wiiDevice.SetReportType(InputReport.IRAccel, false); wiiDevice.SetLEDs(true, false, false, false); UpdateTimer.Enabled = true; initLT = wiiDevice.WiimoteState.BalanceBoardState.SensorValuesKg.TopLeft; initRT = wiiDevice.WiimoteState.BalanceBoardState.SensorValuesKg.TopRight; initLB = wiiDevice.WiimoteState.BalanceBoardState.SensorValuesKg.BottomLeft; initRB = wiiDevice.WiimoteState.BalanceBoardState.SensorValuesKg.BottomRight; }
private void seachWiimote() { // find all wiimotes connected to the system WiimoteCollection wiimoteCollection = new WiimoteCollection(); //while (canSearch) //{ try { wiimoteCollection.FindAllWiimotes(); } catch (WiimoteNotFoundException ex) { //MessageBox.Show(ex.Message, "Wiimote not found error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (WiimoteException ex) { //MessageBox.Show(ex.Message, "Wiimote error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (Exception ex) { //MessageBox.Show(ex.Message, "Unknown error", MessageBoxButtons.OK, MessageBoxIcon.Error); } if (wiimoteCollection.Count == 1) { Connected = true; wiimote = wiimoteCollection[0]; // connect it and set it up as always wiimote.WiimoteChanged += wiimoteChanged; wiimote.WiimoteExtensionChanged += wiimoteExtensionChanged; wiimote.Connect(); if (wiimote.WiimoteState.ExtensionType != ExtensionType.BalanceBoard) wiimote.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); wiimote.SetLEDs(false, true, true, false); } else { Connected = false; } //} }
/// <summary> /// Initialization of all active Wiimotes. /// </summary> public static void InitWiimotes() { try { // Find all wiimotes connected to the system WiimoteCollection wiimoteCollection = new WiimoteCollection(); wiimoteCollection.FindAllWiimotes(); // For each Wiimote founded int index = 1; foreach (WiimoteLib.Wiimote wiimote in wiimoteCollection) { // Connect to Wiimote bool error = false; try { wiimote.Connect(); } catch (WiimoteException) { error = true; } if (!error) // If the connection was a success { switch (index) { case 1: wiimotePlayerOne.AssignWiimote(wiimote); break; case 2: wiimotePlayerTwo.AssignWiimote(wiimote); break; case 3: wiimotePlayerThree.AssignWiimote(wiimote); break; case 4: wiimotePlayerFour.AssignWiimote(wiimote); break; } index++; } } } catch { // If it can't connect to any Wiimote we do nothing. // All problems with connections need to be address outside the application. } // Creates the texture wiimoteSensorsTexture = new Texture("WiimoteSensors"); } // Wiimote
public MainPage() { mWC = new WiimoteCollection(); try { mWC.FindAllWiimotes(); } catch (WiimoteNotFoundException ex) { throw new Exception("Wiimote not found", ex); //MessageBox.Show(ex.Message, "Wiimote not found error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (WiimoteException ex) { throw new Exception("Wiimote error", ex); //MessageBox.Show(ex.Message, "Wiimote error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (Exception ex) { throw new Exception("Unknown error", ex); //MessageBox.Show(ex.Message, "Unknown error", MessageBoxButtons.OK, MessageBoxIcon.Error); } this.InitializeComponent(); int index = 1; if (mWC.Count > 0) { this.Frame.Navigate(typeof(SingleWiimote), mWC[0]); } // foreach (Wiimote wm in mWC) // { // // create a new tab // PivotItem tp = new PivotItem(); // tp.Header = "Wiimote " + index; // tabWiimotes.Items.Add(tp); // // // create a new user control // SingleWiimote wi = new SingleWiimote(wm); // tp.Content = wi; // // // setup the map from this wiimote's ID to that control // mWiimoteMap[wm.ID] = wi; // } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); mWC = new WiimoteCollection(); int index = 1; try { mWC.FindAllWiimotes(); } catch (WiimoteNotFoundException ex) { error = "Wiimote not found error"; } catch (WiimoteException ex) { error = "Wiimote error"; } catch (Exception ex) { error = "Unknown error"; } foreach (Wiimote wm in mWC) { wm.Connect(); wm.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); wm.SetLEDs(index); index++; } if (index > 0) { point = new Point3F[index - 1]; buttonsPressed = new string[index - 1]; IRStatus = new string[index - 1]; punten = new Vector2[index - 1]; } }
public void StartTracking() { // find all wiimotes connected to the system mWC = new WiimoteCollection(); int index = 1; try { mWC.FindAllWiimotes(); } catch (WiimoteNotFoundException ex) { //MessageBox.Show(ex.Message, "Wiimote not found error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (WiimoteException ex) { MessageBox.Show(ex.Message, "Wiimote error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (Exception ex) { MessageBox.Show(ex.Message, "Unknown error", MessageBoxButtons.OK, MessageBoxIcon.Error); } foreach (Wiimote wm in mWC) { wm.WiimoteChanged += wm_WiimoteChanged; wm.WiimoteExtensionChanged += wm_WiimoteExtensionChanged; wm.Connect(); if (wm.WiimoteState.ExtensionType != ExtensionType.BalanceBoard) { wm.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); } wm.SetLEDs(index++); } // Init Mouse tracker, too gmh = new GlobalMouseHandler(); gmh.TheMouseMoved += new MouseMovedEvent(gmh_TheMouseMoved); Application.AddMessageFilter(gmh); }
/// <summary> /// Renvoie une BalanceBoard /// </summary> /// <returns></returns> private static BalanceBoard GetDevice() { // On cherche tous les appareils Wii. var devices = new WiimoteCollection(); devices.FindAllWiimotes(); foreach (var device in devices) { // On vérifie que l'appareil est bien une board. device.Connect(); // On a besoin de connecter le device pour savoir quel est son ExtensionType. if (device.WiimoteState.ExtensionType == ExtensionType.BalanceBoard) { var board = new BalanceBoard(device); board.Connect(); return(board); } device.Disconnect(); } return(null); }
public void Connect() { weights = new List<float>(); controllers = new WiimoteCollection(); while (controllers.Count == 0) { try { controllers.FindAllWiimotes(); } catch (WiimoteNotFoundException ex) { //Swallow ad keep trying } Thread.Sleep(50); } foreach (var c in controllers) { c.WiimoteChanged += stateChange; c.Connect(); c.SetLEDs(1); } }
public Engine() { graphics = new GraphicsDeviceManager(this); balanceBoard = new Wiimote(); graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1000; graphics.ToggleFullScreen(); Content.RootDirectory = "Content"; usingBalanceBoard = false; balanceBoards = new WiimoteCollection(); //old //level = new PlayScreen(this,balanceBoard); level = new PlayScreen(this, balanceBoards); //old //menu = new Menu(this, balanceBoard); menu = new Menu(this, balanceBoards); saveScore = new SaveScore(this); this.Components.Add(menu); this.Components.Add(saveScore); this.Components.Add(level); status = 0; }
public bool CheckConnection() { WiimoteCollection wmc = new WiimoteCollection(); bool connected = true ; foreach(Wiimote wm in wmList) { wmc.Add(wm); try { wmc.FindAllWiimotes(); wm.Connect(); } catch (WiimoteNotFoundException e) { connected = false; System.Windows.Forms.MessageBox.Show(e.Message); } } return connected; }
/// <summary> /// Static constructor /// </summary> static Wiimote() { sWiimotes = new WiimoteCollection(); sWiimotes.FindAllWiimotes(); }
public void StartTracking() { // find all wiimotes connected to the system mWC = new WiimoteCollection(); int index = 1; try { mWC.FindAllWiimotes(); } catch (WiimoteNotFoundException) { //MessageBox.Show(ex.Message, "Wiimote not found error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (WiimoteException ex) { MessageBox.Show(ex.Message, "Wiimote error", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (Exception ex) { MessageBox.Show(ex.Message, "Unknown error", MessageBoxButtons.OK, MessageBoxIcon.Error); } foreach (Wiimote wm in mWC) { wm.WiimoteChanged += wm_WiimoteChanged; wm.WiimoteExtensionChanged += wm_WiimoteExtensionChanged; wm.Connect(); if (wm.WiimoteState.ExtensionType != ExtensionType.BalanceBoard) wm.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); wm.SetLEDs(index++); } // Init Mouse tracker, too gmh = new GlobalMouseHandler(); gmh.TheMouseMoved += new MouseMovedEvent(gmh_TheMouseMoved); Application.AddMessageFilter(gmh); }
public void Initialise(Viewer viewer) { // Mandatory initialization of Reference Reference = viewer.Reference; wiiCollection = new WiimoteCollection(); }
//----------------------------------------------------------------------- public override Action Start() { // This method is called just before script starts // Find and connect to all Wiimotes. Wiimotes must have been // previously attached via a bluetooth manager WiimoteCollection motes = new WiimoteCollection(); motes.FindAllWiimotes(); if (motes.Count > 0) { Buttons = new WiimoteLib.ButtonState[motes.Count]; // Connect and start each wiimote for (int i=0; i<motes.Count; i++) { Wiimote wii = motes.ElementAt(i); wii.Connect(); // set the wiimote leds to the wiimote number wii.SetLEDs(i+1); // set the wiimote leds to the wiimote number Buttons[i] = wii.WiimoteState.ButtonState; wii.WiimoteChanged += OnWiimoteChanged; // set the event handler wii.SetReportType(InputReport.Buttons, false); // start the data callbacks } Motes = motes; } else { throw new Exception("No Wiimotes found"); } return null; }
//----------------------------------------------------------------------- public override void Stop() { if (Motes != null) { for (int i=0; i<Motes.Count; i++) { Wiimote wii = Motes.ElementAt(i); wii.SetLEDs(false, false, false, false); wii.Disconnect(); } Motes = null; } }
// Defining containers for the accelerometer , IR positions ; Might not be necessary since the Wiimote is sending info through it's Events to the Service listeners. // Structures to hold the x , y , and sensor size public WiimoteHandler() { this.mWiimotes = new WiimoteCollection(); aggregators = new WiimoteSampleAggregator[2]; coordinateSet = new WiimoteCoordinate[2]; }