Example #1
0
        public void slidePuzzle(int[][] arr)
        {
            Stack <PuzzleMove> stack = new Stack <PuzzleMove>();
            string             win   = String.Join(",", new int[][] { new int[] { 1, 2, 3 }, new int[] { 4, 5, 6 }, new int[] { 7, 8, 0 } }.SelectMany(inner => inner).ToArray());

            PuzzleMove puzzleMove = new PuzzleMove(arr, 0, new HashSet <string>(), new List <int>());

            puzzleMove.hsAll.Add(String.Join(",", arr.SelectMany(inner => inner).ToArray()));
            bestManDistance = ManDist(arr);
            for (int i = 0; i < 4; i++)
            {
                var result = Move(puzzleMove, i, out int valueMoved);
                if (result != null)
                {
                    var newMove = new PuzzleMove(result, puzzleMove.depth + 1, puzzleMove.hsAll, puzzleMove.PerviousMoves);
                    newMove.PerviousMoves.Add(valueMoved);
                    stack.Push(newMove);
                    puzzleMove.childMoves.Add(newMove);
                }
            }

            for (int depth = 0; depth < 20; depth++)
            {
                Stack <PuzzleMove> newStack = new Stack <PuzzleMove>();
                if (stack.Count == 0)
                {
                    return;
                }

                while (stack.Count > 0)
                {
                    var poppedPuzzleMove = stack.Pop();
                    for (int i = 0; i < 4; i++)
                    {
                        var result = Move(poppedPuzzleMove, i, out int valueMoved);
                        if (result != null)
                        {
                            var newMove = new PuzzleMove(result, poppedPuzzleMove.depth + 1, poppedPuzzleMove.hsAll, poppedPuzzleMove.PerviousMoves);
                            newMove.PerviousMoves.Add(valueMoved);
                            if (String.Join(",", result.SelectMany(inner => inner).ToArray()) == win)
                            {
                                Console.WriteLine(String.Join(",", newMove.PerviousMoves));
                                return;
                            }
                            newStack.Push(newMove);
                            poppedPuzzleMove.childMoves.Add(newMove);
                        }
                    }
                }
                stack = newStack;
            }
        }
Example #2
0
        int[][] Move(PuzzleMove puzzleMove, int direction, out int valueMoved)
        {
            int[][] arrCopy = deepCopy(puzzleMove.arr);
            var     result  = searchEmpty(arrCopy);

            valueMoved = 0;

            switch (direction)
            {
            case 0:         // right
                if (result.Item1 >= arrCopy[0].GetLength(0) - 1)
                {
                    return(null);
                }
                arrCopy[result.Item2][result.Item1] = arrCopy[result.Item2][result.Item1 + 1];
                valueMoved = arrCopy[result.Item2][result.Item1 + 1];
                arrCopy[result.Item2][result.Item1 + 1] = 0;
                break;

            case 1:         // left
                if (result.Item2 >= arrCopy.GetLength(0) - 1)
                {
                    return(null);
                }
                arrCopy[result.Item2][result.Item1] = arrCopy[result.Item2 + 1][result.Item1];
                valueMoved = arrCopy[result.Item2 + 1][result.Item1];
                arrCopy[result.Item2 + 1][result.Item1] = 0;
                break;

            case 2:         // left
                if (result.Item1 == 0)
                {
                    return(null);
                }
                arrCopy[result.Item2][result.Item1] = arrCopy[result.Item2][result.Item1 - 1];
                valueMoved = arrCopy[result.Item2][result.Item1 - 1];
                arrCopy[result.Item2][result.Item1 - 1] = 0;
                break;

            case 3:         // left
                if (result.Item2 == 0)
                {
                    return(null);
                }
                arrCopy[result.Item2][result.Item1] = arrCopy[result.Item2 - 1][result.Item1];
                valueMoved = arrCopy[result.Item2 - 1][result.Item1];
                arrCopy[result.Item2 - 1][result.Item1] = 0;
                break;

            default:
                break;
            }
            string serializeVal = String.Join(",", arrCopy.SelectMany(inner => inner).ToArray());

            if (!puzzleMove.hsAll.Contains(serializeVal) && ManDist(arrCopy) <= bestManDistance + 2)
            {
                bestManDistance = ManDist(arrCopy);
                return(arrCopy);
            }
            else
            {
                return(null);
            }
        }