//----------------------------------------------------------------------- public override void Stop() { if (Motes != null) { for (int i = 0; i < Motes.Count; i++) { Wiimote wii = Motes.ElementAt(i); wii.SetLEDs(false, false, false, false); wii.Disconnect(); } Motes = null; } }
//----------------------------------------------------------------------- public override Action Start() { // This method is called just before script starts // Find and connect to all Wiimotes. Wiimotes must have been // previously attached via a bluetooth manager var motes = new WiimoteCollection(); motes.FindAllWiimotes(); if (motes.Count > 0) { Buttons = new WiimoteLib.ButtonState[motes.Count]; // Connect and start each wiimote for (int i = 0; i < motes.Count; i++) { Wiimote wii = motes.ElementAt(i); wii.Connect(); // set the wiimote leds to the wiimote number wii.SetLEDs(i + 1); // set the wiimote leds to the wiimote number Buttons[i] = wii.WiimoteState.ButtonState; wii.WiimoteChanged += OnWiimoteChanged; // set the event handler wii.SetReportType(InputReport.Buttons, false); // start the data callbacks } Motes = motes; } else { throw new Exception("No Wiimotes found"); } return(null); }
private Wiimote InitWiimote(int wiimoteIndex) { WiimoteCollection wiimoteCollection = new WiimoteCollection(); Wiimote wiimote; try { wiimoteCollection.FindAllWiimotes(); wiimote = wiimoteCollection.ElementAt <Wiimote>(wiimoteIndex); } catch { wiimote = null; } if (wiimote != null) { try { wiimote.Connect(); wiimote.SetReportType(InputReport.IRExtensionAccel, IRSensitivity.Maximum, true); wiimote.SetLEDs(wiimoteIndex + 1); } catch { wiimote = null; } } return(wiimote); }
//----------------------------------------------------------------------- public override Action Start() { // This method is called just before script starts // Find and connect to all Wiimotes. Wiimotes must have been // previously attached via a bluetooth manager WiimoteCollection motes = new WiimoteCollection(); motes.FindAllWiimotes(); if (motes.Count > 0) { Buttons = new WiimoteLib.ButtonState[motes.Count]; // Connect and start each wiimote for (int i=0; i<motes.Count; i++) { Wiimote wii = motes.ElementAt(i); wii.Connect(); // set the wiimote leds to the wiimote number wii.SetLEDs(i+1); // set the wiimote leds to the wiimote number Buttons[i] = wii.WiimoteState.ButtonState; wii.WiimoteChanged += OnWiimoteChanged; // set the event handler wii.SetReportType(InputReport.Buttons, false); // start the data callbacks } Motes = motes; } else { throw new Exception("No Wiimotes found"); } return null; }