public void PauseEnd() { Time.timeScale = 1; foreach (GameObject obj in GameObjectsTohidden) { obj.SetActive(true); } //サブシーンを破棄してメインシーンを表示する SceneManager.UnloadSceneAsync("PauseScene"); webCam.GetComponent <MeshRenderer>().enabled = false; Pause = false; }
// Start is called before the first frame update void Start() { Pause = false; var web = GameObject.FindGameObjectWithTag("WebCam"); webCam = web.GetComponent <WebCam>(); openChecker = web.GetComponent <EyeOpenChecker>(); transition = GameObject.FindGameObjectWithTag("Transition").GetComponent <Transition>(); webCam.GetComponent <MeshRenderer>().enabled = false; }