public override Vector2 GetWeaponReachXY()
 {
     myWeapon = (equipment.GetItemFromEquippedDict(WorldItems.WorldItemTypes.WeaponWearable) as WeaponItem);
     if (myWeapon == null)
     {
         return(new Vector2(0f, 0f));
     }
     else
     {
         return(myWeapon.GetWeaponRange());
     }
 }