public override Vector2 GetWeaponReachXY() { myWeapon = (equipment.GetItemFromEquippedDict(WorldItems.WorldItemTypes.WeaponWearable) as WeaponItem); if (myWeapon == null) { return(new Vector2(0f, 0f)); } else { return(myWeapon.GetWeaponRange()); } }
public override Vector2 GetWeaponReachXY() { myWeapon = (equipment.GetItemFromEquippedDict(WorldItems.WorldItemTypes.WeaponWearable) as WeaponItem); if (myWeapon == null) { return(new Vector2(0f, 0f)); } else { return(myWeapon.GetWeaponRange()); } }