Example #1
0
    /// <summary>
    /// 选择武器变化
    /// </summary>
    /// <param name="b"></param>
    /// <param name="item"></param>
    public void OnWeaponSelected(bool b, WeaponShopItem item)
    {
        if (!b || item == null)
        {
            this.selectWeaponId = -1;
        }
        else
        {
            selectWeaponItem = item;
            if (weaponDisplay != null)
            {
                WeaponItem wi = WeaponManager.Instance.GetWeaponItemById(item.weaponId);
                if (wi == null)
                {
                    selectWeaponId = -1;
                }
                else
                {
                    selectWeaponId = wi.Id;
                    CommonUtils.SetChildText(weaponDisplay, "WeaponName", wi.Name);
                    CommonUtils.SetChildRawImage(weaponDisplay, "WeaponIcon", item.weaponIcon);
                    CommonUtils.SetChildText(weaponInfo, "WeaponName", wi.Name);
                    var weaponUnlockInfo = Player.CurrentPlayer.GetWeaponInfoById(wi.Id);

                    if (weaponUnlockInfo != null && weaponUnlockInfo.IsUnlocked)
                    {
                        CommonUtils.SetChildActive(weaponDisplay, "Locked", false);
                        DisplayWeaponLevelInfo(wi.GetLevelProperty(weaponUnlockInfo.Level), true);
                    }
                    else
                    {
                        CommonUtils.SetChildActive(weaponDisplay, "Locked", true);
                        CommonUtils.SetChildText(weaponDisplay, "Locked/Price", wi.Prices.ToString());
                        DisplayWeaponLevelInfo(wi.GetCurrentProperty(), false);
                    }

                    //显示按钮
                    if (Player.CurrentPlayer.EquipedWeaponId == wi.Id)
                    {
                        //CommonUtils.SetChildActive(buttons, "BtnEquiped",true);
                        SetButtonActive("BtnEquiped");
                    }
                    else
                    {
                        if (weaponUnlockInfo != null && weaponUnlockInfo.IsUnlocked)
                        {
                            SetButtonActive("BtnEquip");
                        }
                        else
                        {
                            SetButtonActive("BtnBuy");
                        }
                    }
                }
            }
        }
    }