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C# (CSharp) WeaponBehavior.setWeapon Examples
Programming Language:
C# (CSharp)
Class/Type:
WeaponBehavior
Method/Function:
setWeapon
Examples at hotexamples.com:
1
C# (CSharp) WeaponBehavior.setWeapon - 1 examples found
. These are the top rated real world C# (CSharp) examples of
WeaponBehavior.setWeapon
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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useWeapon(3)
UseWeapon(2)
CanIShoot(2)
SetDetails(2)
StopAllCoroutines(2)
StopCoroutine(2)
SetSOAsset(2)
Display(2)
fired(1)
fire(1)
can_change_mode(1)
SetWeaponOwner(1)
get_ammo_type(1)
Use(1)
ToggleTrail(1)
ThrowDirection(1)
reload(1)
StartCoroutine(1)
setWeapon(1)
switch_mode(1)
WeaponInfo(1)
Attack(1)
SetWeaponConfig(1)
GetComponent(1)
CancelWeaponPull(1)
DamageRange(1)
DoBehavior(1)
DoDamage(1)
Fire(1)
FireWeapon(1)
Init(1)
PullTrigger(1)
Initialize(1)
InitializeWeapon(1)
Load(1)
OnFire(1)
PlayEffect(1)
PlaySound(1)
SetHolder(1)
Frequently Used Methods
useWeapon (3)
UseWeapon (2)
CanIShoot (2)
SetDetails (2)
StopAllCoroutines (2)
StopCoroutine (2)
SetSOAsset (2)
Display (2)
fired (1)
fire (1)
Frequently Used Methods
can_change_mode (1)
SetWeaponOwner (1)
get_ammo_type (1)
Use (1)
ToggleTrail (1)
ThrowDirection (1)
reload (1)
StartCoroutine (1)
setWeapon (1)
switch_mode (1)
WeaponInfo (1)
Attack (1)
SetWeaponConfig (1)
GetComponent (1)
CancelWeaponPull (1)
DamageRange (1)
DoBehavior (1)
DoDamage (1)
Fire (1)
FireWeapon (1)
Frequently Used Methods
WeaponInfo (1)
Attack (1)
SetWeaponConfig (1)
GetComponent (1)
CancelWeaponPull (1)
DamageRange (1)
DoBehavior (1)
DoDamage (1)
Fire (1)
FireWeapon (1)
Init (1)
PullTrigger (1)
Initialize (1)
InitializeWeapon (1)
Load (1)
OnFire (1)
PlayEffect (1)
PlaySound (1)
SetHolder (1)
Frequently Used Methods
Init (1)
PullTrigger (1)
Initialize (1)
InitializeWeapon (1)
Load (1)
OnFire (1)
PlayEffect (1)
PlaySound (1)
SetHolder (1)
Example #1
0
Show file
File:
Character.cs
Project:
CodeBootlegger/1-dz-Patterns
public void peromeWeapon() { Iweaponbehavior.setWeapon(); }
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