private static List <TerrainDisparity> CalculateAllCoverDisparities( HumanoidVantage strategizer, List <HumanoidVantage> enemyVantages, Vector3 location ) { List <TerrainDisparity> totalDisparity = new List <TerrainDisparity>(); Projectile stratWeaponThreat = strategizer.GetWeaponThreat(); Vector3 standingAtEnd = location.AddY(strategizer.GetStandingHeight()); Vector3 kneelingAtEnd = location.AddY(strategizer.GetKneelingHeight()); Vector3 layingAtEnd = location.AddY(strategizer.GetLayingHeight()); foreach (HumanoidVantage enemyVantage in enemyVantages) { Projectile enemyWeaponThreat = enemyVantage.GetWeaponThreat(); Vector3 enemyStanding = enemyVantage.GetStandingVantage(); Vector3 enemyKneeling = enemyVantage.GetKneelingVantage(); Vector3 enemyLaying = enemyVantage.GetLayingVantage(); TerrainDisparity topToTopDisp = EnvironmentPhysics.CalculateTerrainDisparityBetween( stratWeaponThreat, enemyWeaponThreat, standingAtEnd, enemyStanding ); totalDisparity.Add(topToTopDisp); } return(totalDisparity); }
private void SetPositions(Rect screenRect, bool convertToWorldSpace) { Vector3 topBorderPosition = new Vector3(screenRect.x + screenRect.width / 2f, screenRect.yMax); Vector3 bottomBorderPosition = new Vector3(screenRect.x + screenRect.width / 2f, screenRect.y); Vector3 leftBorderPosition = new Vector3(screenRect.x, screenRect.y + screenRect.height / 2f); Vector3 rightBorderPosition = new Vector3(screenRect.xMax, screenRect.y + screenRect.height / 2f); if (convertToWorldSpace) { topBorderPosition = Camera.ScreenToWorldPoint(!Camera.orthographic ? topBorderPosition.WithZ(PerspectiveZOffset) : topBorderPosition); bottomBorderPosition = Camera.ScreenToWorldPoint(!Camera.orthographic ? bottomBorderPosition.WithZ(PerspectiveZOffset) : bottomBorderPosition); leftBorderPosition = Camera.ScreenToWorldPoint(!Camera.orthographic ? leftBorderPosition.WithZ(PerspectiveZOffset) : leftBorderPosition); rightBorderPosition = Camera.ScreenToWorldPoint(!Camera.orthographic ? rightBorderPosition.WithZ(PerspectiveZOffset) : rightBorderPosition); } topBorder.transform.position = topBorderPosition.AddY(Thickness / 2f); bottomBorder.transform.position = bottomBorderPosition.AddY(-Thickness / 2f); leftBorder.transform.position = leftBorderPosition.AddX(-Thickness / 2f); rightBorder.transform.position = rightBorderPosition.AddX(Thickness / 2f); }
public void add_y_test() { //Arrange Vector3 input = Vector3.one; //Act input = input.AddY(1); //Assert Assert.AreEqual(1, input.x); Assert.AreEqual(2, input.y); Assert.AreEqual(1, input.z); }
private void UpdateArrowVertically() { arrowMesh.localPosition = m_initPos.AddY(Mathf.Sin(Time.time * speed) * amplitude); }
private void SpawnBurnParticles(Transform parent, Vector3 at, float yAdjustment = 0) => Object .Instantiate(_burnParticlesPref, parent) .With(x => x.transform.localPosition = at.AddY(yAdjustment));
public Vector3 GetStandingVantage() { return(centerBottom.AddY(standingHeight)); }