public void RpcRebirth() { transform.position = _rebirthPosition.AddV3Y(1.01f); transform.rotation = Quaternion.identity; var rgd = GetComponent <Rigidbody>(); if (rgd) { rgd.velocity = Vector3.zero; rgd.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ; } }