Vector2D v1 = new Vector2D(1, 2); Vector2D v2 = new Vector2D(3, 4); Vector2D crossProduct = Vector2D.CrossProduct(v1, v2); Console.WriteLine(crossProduct); // Output: -2, 2
Vector2D v1 = new Vector2D(1, 0); Vector2D v2 = new Vector2D(0, 1); Vector2D crossProduct = Vector2D.CrossProduct(v1, v2); Console.WriteLine(crossProduct); // Output: 1, 0In this example, we create two Vector2D objects, `v1` and `v2`, with coordinates (1, 0) and (0, 1) respectively. These vectors are perpendicular to each other, so their cross product should be a vector with zero magnitude. The output is the Vector2D object (1, 0), which confirms that the cross product is indeed a vector perpendicular to `v1` and `v2`. This method belongs to the `MathNet.Spatial.Euclidean` package library.