Vector2d point1 = new Vector2d(3, 4); Vector2d point2 = new Vector2d(6, 8); double distance = (point2 - point1).Length; Console.WriteLine(distance);
double magnitude = 25; double angle = 30; double radians = angle * Math.PI / 180; Vector2d force = new Vector2d(magnitude * Math.Cos(radians), magnitude * Math.Sin(radians)); double mass = 10; Vector2d acceleration = force / mass; Console.WriteLine(acceleration.X); Console.WriteLine(acceleration.Y);This code calculates the x and y components of the force using trigonometry, creates a Vector2d representing the force, divides it by the mass of the object to get the acceleration, and then outputs the x and y components of the resulting acceleration. The output of this code is approximately 1.216 and 2.112, which represent the acceleration in meters per second squared in the x and y directions, respectively. The Vector2d data structure is part of the System.Numerics.Vectors package in C#.