public void Think(Kifu.KifuNode node, string usiPosition, UsiThinkLimit limit, Color sideToMove) { Engine.Think(node, usiPosition, limit, sideToMove); }
public void Think(string usiPosition, UsiThinkLimit limit, Color sideToMove) { Engine.Think(usiPosition, limit, sideToMove); }
public void Think(string usiPosition) { engine.Think(usiPosition); }
public void Think(string usiPosition, UsiThinkLimit limit) { engine.Think(usiPosition, limit); }