private void Start() { universe = GetComponent <UniverseHandler>(); players = new Player[numPlayers]; //Make this easier to change between all AI and 1 player //players[0] = new Player("Default", Color.cyan); aiControllers = new AIController[numPlayers]; for (int i = 0; i < numPlayers; i++) { players[i] = new Player("COMP" + i, new Color(UnityEngine.Random.value + 0.15f, UnityEngine.Random.value + 0.15f, UnityEngine.Random.value + 0.15f)); aiControllers[i] = new AIController(this, players[i], i * 100 + System.DateTime.Now.Millisecond + System.DateTime.Now.Second); } universe.Init(players); GetComponent <ClaimUIHandler>().CreateProgressBars(players); pc = new PlayerController(this, players[0]); }