public void DeleteUniverse_Unused_DeletesSuccessfully()
        {
            var initialCount = UniverseHandler.GetUniverses().Count;

            UniverseHandler.DeleteUniverse(_lastUniverseId);
            var newCount = UniverseHandler.GetUniverses().Count;

            Assert.AreEqual(initialCount - 1, newCount);
        }
        public void DeleteUniverse_UsedUniverse_ThrowsException()
        {
            var sh = new Superhero()
            {
                UniverseId = _lastUniverseId
            };

            sh.SuperheroName = "Captain America";
            SuperheroHandler.AddSuperhero(sh);
            UniverseHandler.DeleteUniverse(_lastUniverseId);
        }