public void DeleteUniverse_Unused_DeletesSuccessfully() { var initialCount = UniverseHandler.GetUniverses().Count; UniverseHandler.DeleteUniverse(_lastUniverseId); var newCount = UniverseHandler.GetUniverses().Count; Assert.AreEqual(initialCount - 1, newCount); }
public GameServer GetHandlers() { try { GameServer server = (GameServer)GameState.ActiveState; if (server == null) { return(null); } mainLog.Info("IRSE: Loaded GameServer Instance!"); ControllerManager = server.Controllers; var universe = ControllerManager.Universe as Game.Server.UniverseController; mainLog.Info("IRSE: Waiting for Universe To Populate.."); while (!universe.IsInitialized) { Thread.Sleep(1000); if (universe.IsInitialized) { break; } } mainLog.Info("IRSE: Loading Handlers.."); NetworkHandler = new NetworkHandler(ControllerManager); NetworkHandler.SetupNetworkHandler(server); PlayerHandler = new PlayerHandler(ControllerManager); PlayerHandler.SetupPlayerHandler(server); ChatHandler = new ChatHandler(ControllerManager); ChatHandler.SetupChatMessageHandler(NetworkHandler); UniverseHandler = new UniverseHandler(ControllerManager); UniverseHandler.SetupHandler(server); mainLog.Info("IRSE: Loaded Universe!"); return(server); } catch (ArgumentException ex) { mainLog.Error("Failed to get handlers [Argument Exception] \r\n Exception:" + ex.ToString()); return(null); } catch (Exception ex) { mainLog.Error("Failed to get handlers \r\n Exception: " + ex.ToString()); return(null); } }
public void UpdateUniverse_UpdatesSuccessfully() { var universe = UniverseHandler.GetUniverse(_lastUniverseId); universe.ParentCompany = "Omaha"; UniverseHandler.UpdateUniverse(universe); var updatedUniverse = UniverseHandler.GetUniverse(_lastUniverseId); Assert.AreEqual("Omaha", updatedUniverse.ParentCompany); }
public void InsertUniverse_UpdatesId() { var universe = new Universe() { UniverseName = "DC", ParentCompany = "WB", Id = -1 }; UniverseHandler.AddUniverse(universe); Assert.AreNotEqual(-1, universe.Id); }
public void DeleteUniverse_UsedUniverse_ThrowsException() { var sh = new Superhero() { UniverseId = _lastUniverseId }; sh.SuperheroName = "Captain America"; SuperheroHandler.AddSuperhero(sh); UniverseHandler.DeleteUniverse(_lastUniverseId); }
private void Start() { universe = GetComponent <UniverseHandler>(); players = new Player[numPlayers]; //Make this easier to change between all AI and 1 player //players[0] = new Player("Default", Color.cyan); aiControllers = new AIController[numPlayers]; for (int i = 0; i < numPlayers; i++) { players[i] = new Player("COMP" + i, new Color(UnityEngine.Random.value + 0.15f, UnityEngine.Random.value + 0.15f, UnityEngine.Random.value + 0.15f)); aiControllers[i] = new AIController(this, players[i], i * 100 + System.DateTime.Now.Millisecond + System.DateTime.Now.Second); } universe.Init(players); GetComponent <ClaimUIHandler>().CreateProgressBars(players); pc = new PlayerController(this, players[0]); }
public void GetUniverse_ReturnsAUniverse() { var universe = UniverseHandler.GetUniverse(_lastUniverseId); Assert.AreEqual("Marvel", universe.UniverseName); }
public void GetUniverses_ReturnsItems() { var universes = UniverseHandler.GetUniverses(); Assert.AreNotEqual(0, universes.Count); }
public Object GetHandlers() { try { m_gameStateType = m_frameworkAssembly.GetType("Game.GameStates.GameState"); PropertyInfo m_activeState = m_gameStateType.GetProperty("ActiveState"); object server = m_activeState.GetValue(null); if (server == null) { return(null); } mainLog.Info("IRSE: Loaded GameServer Instance!"); FieldInfo m_controllerManagerField = server.GetType().GetField("m_controllers", BindingFlags.NonPublic | BindingFlags.Instance); m_controllerManager = m_controllerManagerField.GetValue(server) as Game.Server.ControllerManager; var universe = m_controllerManager.Universe as Game.Server.UniverseController; mainLog.Info("IRSE: Waiting for Universe To Populate.."); // will be removed when they fix the ghost client spawner ServerInstance.Instance.SpawnGhostClients(m_controllerManager); while (m_controllerManager.Players.AllPlayers().Count() < 1) { Thread.Sleep(1000); if (m_controllerManager.Players.AllPlayers().Count() <= 1) { break; } } mainLog.Info("IRSE: Loading Handlers.."); NetworkHandler = new NetworkHandler(m_controllerManager); NetworkHandler.SetupNetworkHandler(server); PlayerHandler = new PlayerHandler(m_controllerManager); PlayerHandler.SetupPlayerHandler(server); ChatHandler = new ChatHandler(m_controllerManager); ChatHandler.SetupChatMessageHandler(NetworkHandler); UniverseHandler = new UniverseHandler(m_controllerManager); UniverseHandler.SetupHandler(server); mainLog.Info("IRSE: Loaded Universe!"); return(true); } catch (ArgumentException ex) { mainLog.Error("Failed to get handlers [Argument Exception] \r\n Exception:" + ex.ToString()); return(null); } catch (Exception ex) { mainLog.Error("Failed to get handlers \r\n Exception: " + ex.ToString()); return(null); } }