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C# (CSharp) UnityEngine.UI.Text.SetFont Examples
Programming Language:
C# (CSharp)
Class/Type:
UnityEngine.UI.Text
Method/Function:
SetFont
Examples at hotexamples.com:
1
C# (CSharp) UnityEngine.UI.Text.SetFont - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UnityEngine.UI.Text.SetFont
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetComponent(8)
GetGenerationSettings(6)
CalculateLayoutInputHorizontal(3)
SetVerticesDirty(3)
SetAllDirty(3)
CalculateLayoutInputVertical(3)
set_text(3)
FontTextureChanged(3)
DOFade(2)
IsActive(2)
DOColor(2)
OnRebuildRequested(2)
DOText(2)
DOBlendableColor(2)
get_preferredHeight(2)
CrossFadeColor(1)
set_horizontalOverflow(1)
get_preferredWidth(1)
Rebuild(1)
SetTextColor(1)
SetFont(1)
RTQ(1)
GetComponentInParent(1)
IsDestroyed(1)
Frequently Used Methods
GetComponent (8)
GetGenerationSettings (6)
CalculateLayoutInputHorizontal (3)
SetVerticesDirty (3)
SetAllDirty (3)
CalculateLayoutInputVertical (3)
set_text (3)
FontTextureChanged (3)
DOFade (2)
IsActive (2)
Frequently Used Methods
DOColor (2)
OnRebuildRequested (2)
DOText (2)
DOBlendableColor (2)
get_preferredHeight (2)
CrossFadeColor (1)
set_horizontalOverflow (1)
get_preferredWidth (1)
Rebuild (1)
SetTextColor (1)
SetFont (1)
RTQ (1)
GetComponentInParent (1)
IsDestroyed (1)
Frequently Used Methods
SetFont (1)
RTQ (1)
GetComponentInParent (1)
IsDestroyed (1)
Example #1
0
Show file
File:
TextTracker.cs
Project:
ZZona-Dummies/Xamarin.Forms.Unity
public void UpdateFont(IFontElement element) { _componentText?.SetFont(element); }