Example #1
0
        static int _m_EncodeToJPG(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Texture2D __cl_gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 1)
                {
                    byte[] __cl_gen_ret = __cl_gen_to_be_invoked.EncodeToJPG(  );
                    LuaAPI.lua_pushstring(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int quality = LuaAPI.xlua_tointeger(L, 2);

                    byte[] __cl_gen_ret = __cl_gen_to_be_invoked.EncodeToJPG(quality);
                    LuaAPI.lua_pushstring(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.EncodeToJPG!"));
        }