static int _m_EncodeToJPG(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2D __cl_gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 1) { byte[] __cl_gen_ret = __cl_gen_to_be_invoked.EncodeToJPG( ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int quality = LuaAPI.xlua_tointeger(L, 2); byte[] __cl_gen_ret = __cl_gen_to_be_invoked.EncodeToJPG(quality); LuaAPI.lua_pushstring(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.EncodeToJPG!")); }