public TextureSource(UnityEngine.Texture2D texture) : this(Texture.WrapTexture(texture)) { }
private void FeelingMonitorPanel(int id) { Dictionary<string, float> feelingValueMap = _connector.FeelingValueMap; if(feelingValueMap.Count == 0) { return; } _scrollPosition = UnityEngine.GUILayout.BeginScrollView(_scrollPosition); float feelingBarWidth = UnityEngine.Screen.width * 0.3f; _boxStyle = _panelSkin.box; lock(feelingValueMap) { int topOffset = 5; foreach(string feeling in feelingValueMap.Keys) { if(!_isFeelingTextureMapInitialized) { float r = UnityEngine.Random.value; float g = UnityEngine.Random.value; float b = UnityEngine.Random.value; UnityEngine.Color c = new UnityEngine.Color(r, g, b, 0.6f); UnityEngine.Texture2D t = new UnityEngine.Texture2D(1, 1); t.SetPixel(0, 0, c); t.Apply(); _feelingTextureMap[feeling] = t; } float value = feelingValueMap[feeling]; // Set the texture of background. _boxStyle.normal.background = _feelingTextureMap[feeling]; UnityEngine.GUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label(feeling + ": ", _panelSkin.label, UnityEngine.GUILayout.MaxWidth(_panel.width * 0.3f)); UnityEngine.GUILayout.Box("", _boxStyle, UnityEngine.GUILayout.Width(feelingBarWidth * value), UnityEngine.GUILayout.Height(16)); UnityEngine.GUILayout.EndHorizontal(); topOffset += 15; } // We only need to initialize the map at the first time. if(!_isFeelingTextureMapInitialized) { _isFeelingTextureMapInitialized = true; } } UnityEngine.GUILayout.EndScrollView(); }
int UnityEngineSprite_m_Create_xlua_st_(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; if (gen_param_count == 3 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect; translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot; translator.Get(L, 3, out _pivot); UnityEngine.Sprite gen_ret = UnityEngine.Sprite.Create(_texture, _rect, _pivot); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect; translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot; translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Sprite gen_ret = UnityEngine.Sprite.Create(_texture, _rect, _pivot, _pixelsPerUnit); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 5 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect; translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot; translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint _extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.Sprite gen_ret = UnityEngine.Sprite.Create(_texture, _rect, _pivot, _pixelsPerUnit, _extrude); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 6 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && translator.Assignable <UnityEngine.SpriteMeshType>(L, 6)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect; translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot; translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint _extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.SpriteMeshType _meshType; translator.Get(L, 6, out _meshType); UnityEngine.Sprite gen_ret = UnityEngine.Sprite.Create(_texture, _rect, _pivot, _pixelsPerUnit, _extrude, _meshType); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 7 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && translator.Assignable <UnityEngine.SpriteMeshType>(L, 6) && translator.Assignable <UnityEngine.Vector4>(L, 7)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect; translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot; translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint _extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.SpriteMeshType _meshType; translator.Get(L, 6, out _meshType); UnityEngine.Vector4 _border; translator.Get(L, 7, out _border); UnityEngine.Sprite gen_ret = UnityEngine.Sprite.Create(_texture, _rect, _pivot, _pixelsPerUnit, _extrude, _meshType, _border); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 8 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && translator.Assignable <UnityEngine.SpriteMeshType>(L, 6) && translator.Assignable <UnityEngine.Vector4>(L, 7) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect; translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot; translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint _extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.SpriteMeshType _meshType; translator.Get(L, 6, out _meshType); UnityEngine.Vector4 _border; translator.Get(L, 7, out _border); bool _generateFallbackPhysicsShape = LuaAPI.lua_toboolean(L, 8); UnityEngine.Sprite gen_ret = UnityEngine.Sprite.Create(_texture, _rect, _pivot, _pixelsPerUnit, _extrude, _meshType, _border, _generateFallbackPhysicsShape); translator.Push(L, gen_ret); return(1); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Sprite.Create!")); }
public Bitmap(int width, int height) { Color = Color.White; uTexture = new UnityEngine.Texture2D(width, height); }
public static UTexture2D LoadFromFile(String fileNamePath, int width, int height, bool mipmap) { UTexture2D tex = null; bool validReturn = false; bool dds = false; try { string path = fileNamePath; if (!SIO.File.Exists(fileNamePath)) { // Look for the file with an appended suffix. for (int i = 0; i < imgSuffixes.Length; i++) { if (SIO.File.Exists(fileNamePath + imgSuffixes[i])) { path = fileNamePath + imgSuffixes[i]; dds = imgSuffixes[i] == ".dds" || imgSuffixes[i] == ".DDS"; break; } } } //File Exists check if (SIO.File.Exists(path)) { try { if (dds) { LoadDXT(out tex, path, mipmap, fileNamePath); validReturn = true; } else { validReturn = (width > 0 && height > 0) ? File.Load(out tex, width, height, SIO.File.ReadAllBytes(path)) : File.Load(out tex, SIO.File.ReadAllBytes(path)) ; } } catch (Exception ex) { dbg(ex); throw new Error(ex, "Failed to load the texture: {0} due {1}.", path, ex); } } else { throw new Error("Cannot find texture to load: {0}", fileNamePath); } } catch (Error ex) { dbg(ex); throw ex; } catch (System.Exception ex) { dbg(ex); throw new Error(ex, "Failed to load (are you missing a file?): {0}", fileNamePath); } finally { if (!validReturn) { if (null != tex) { UnityEngine.Object.Destroy(tex); // Preventing a memory leak } throw new Error("Invalid content while reading file {0}", fileNamePath); } } return(tex); }
/// <summary> /// A generic object builder that takes the properties from the reader and puts into a /// new object of the same type as the destination object /// </summary> /// <param name="reader"></param> /// <param name="destination"></param> /// <returns></returns> static public T ReflectionObjectBuilder <T>(Object obj) { //Type sourceType = source.GetType(); Type destinationType = typeof(T); T result = (T)Activator.CreateInstance(destinationType); // columns is a list of attribute names in the reader var sourceFields = obj.GetType().GetFields(); var sourceProps = obj.GetType().GetProperties(); var destProps = destinationType.GetProperties(); var destFields = destinationType.GetFields(); SRInfoHelper.Log("Mapping to " + destinationType + " : " + destProps.Count() + " and mapping from " + obj.GetType() + " " + sourceProps.Count()); // We get properties from the destination type instead of the source type foreach (PropertyInfo pi in destProps) { // set pDest to the currently instanced property type PropertyInfo pDest = destinationType.GetProperty(pi.Name); var pSource = sourceProps.Where(s => s.Name == pi.Name).FirstOrDefault(); var fSource = sourceFields.Where(s => s.Name == pi.Name).FirstOrDefault(); if (pSource == null && fSource == null) { SRInfoHelper.Log("No source found for propety " + pi.Name + "Skipping"); continue; } if (pSource != null) { SRInfoHelper.Log("Property name " + pi.Name + " destination property name " + pSource?.Name); } else { SRInfoHelper.Log("Property name " + pi.Name + " destination field name " + fSource?.Name); } if (pDest != null && pDest.CanWrite) { if (pDest.PropertyType.FullName == "SyndicateMod.DTOs.Sprite") { //SRInfoHelper.Log("Mapping sprite"); DTOs.Sprite destSprite = (DTOs.Sprite)pDest.GetValue(result, null); UnityEngine.Sprite sourceSprite = new UnityEngine.Sprite(); if (pSource != null) { sourceSprite = (UnityEngine.Sprite)pSource.GetValue(obj, null); } else if (fSource != null) { sourceSprite = (UnityEngine.Sprite)fSource.GetValue(obj); } else { continue; } if (sourceSprite == null || sourceSprite.name == null || sourceSprite.name == "") { continue; } SRInfoHelper.Log("Mapping sprite " + sourceSprite.name); DTOs.Sprite mappedSprite = ReflectionObjectBuilder <DTOs.Sprite>(sourceSprite); //SRInfoHelper.Log("Mapped sprite"); if (sourceSprite.texture != null) { FileManager.SaveTextureToFile(sourceSprite.texture); mappedSprite.textureName = sourceSprite.texture.name + ".png"; } if (sourceSprite.associatedAlphaSplitTexture != null) { FileManager.SaveTextureToFile(sourceSprite.associatedAlphaSplitTexture); mappedSprite.associatedAlphaSplitTextureName = sourceSprite.associatedAlphaSplitTexture.name + ".png"; } SRInfoHelper.Log("Saved textures"); pDest.SetValue(result, mappedSprite, null); continue; } bool isCollection = pDest.PropertyType.GetInterfaces() .Any(x => x == typeof(IEnumerable)); if (isCollection && pDest.PropertyType.FullName != "System.String") { Type itemType = pDest.PropertyType; if (itemType.IsArray) { itemType = itemType.GetElementType(); } //if (pSource.FieldType.GetGenericArguments().Any()) // itemType = pSource.FieldType.GetGenericArguments().FirstOrDefault(); SRInfoHelper.Log("Found collection " + pDest.PropertyType + " named " + pDest.Name + " namespace is " + itemType.FullName); if (itemType.FullName.Contains("Syndicate")) { List <DTOs.ModifierData5L> modifiers = new List <DTOs.ModifierData5L>(); if (fSource != null) { foreach (var item in (IEnumerable)fSource.GetValue(obj)) { var mappedItem = ReflectionObjectBuilder <DTOs.ModifierData5L>(item); modifiers.Add(mappedItem); } } else if (pSource != null) { foreach (var item in (IEnumerable)pSource.GetValue(obj, null)) { var mappedItem = ReflectionObjectBuilder <DTOs.ModifierData5L>(item); modifiers.Add(mappedItem); } } result.SetMemberValue(pi.Name, modifiers.ToArray()); } else if (itemType.FullName == "ModifierData5L") { List <ModifierData5L> modifiers = new List <ModifierData5L>(); if (fSource != null) { foreach (var item in (IEnumerable)fSource.GetValue(obj)) { var mappedItem = ReflectionObjectBuilder <ModifierData5L>(item); modifiers.Add(mappedItem); } } else { foreach (var item in (IEnumerable)pSource.GetValue(obj, null)) { var mappedItem = ReflectionObjectBuilder <ModifierData5L>(item); modifiers.Add(mappedItem); } } result.SetMemberValue(pi.Name, modifiers.ToArray()); } else { SRInfoHelper.Log("Processing collection " + pDest.PropertyType); if (fSource != null) { result.SetMemberValue(pi.Name, fSource.GetValue(obj)); } else if (pSource != null) { result.SetMemberValue(pi.Name, pSource.GetValue(obj, null)); } } //result.SetMemberValue(pi.Name, obj.GetMemberValue(pi.Name)); } // Make sure the current property name can be found in the reader else { string value = ""; string type = ""; if (pSource != null) { type = pSource.PropertyType.FullName; value = pSource.GetValue(obj, null).ToString(); SRInfoHelper.Log("Found " + type + " named " + pDest.Name + " with value " + value); result.SetMemberValue(pi.Name, pSource.GetValue(obj, null)); } else if (fSource != null) { type = fSource.FieldType.FullName; value = fSource.GetValue(obj).ToString(); SRInfoHelper.Log("Found " + type + " named " + pDest.Name + " with value " + value); result.SetMemberValue(pi.Name, fSource.GetValue(obj)); } } } } // We get properties from the destination type instead of the source type foreach (FieldInfo pi in destFields) { // set pDest to the currently instanced property type FieldInfo fDest = destinationType.GetField(pi.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); var pSource = sourceProps.Where(s => s.Name == pi.Name).FirstOrDefault(); var fSource = sourceFields.Where(s => s.Name == pi.Name).FirstOrDefault(); if (pSource != null) { SRInfoHelper.Log("Field name " + pi.Name + " destination name " + pSource?.Name); } else { SRInfoHelper.Log("Field name " + pi.Name + " destination name " + fSource?.Name); } if (pSource == null && fSource == null) { SRInfoHelper.Log("No source found for field " + pi.Name + "Skipping"); continue; } if (fDest != null && fDest.IsPublic) { if (fDest.FieldType.FullName == "UnityEngine.Sprite") { //SRInfoHelper.Log("Mapping sprite"); UnityEngine.Sprite destSprite = (UnityEngine.Sprite)fDest.GetValue(result); Sprite sourceSprite = new Sprite(); if (pSource != null) { sourceSprite = (Sprite)pSource.GetValue(obj, null); } else if (fSource != null) { sourceSprite = (Sprite)fSource.GetValue(obj); } else { continue; } SRInfoHelper.Log("Mapping sprite " + sourceSprite); if (sourceSprite == null || string.IsNullOrEmpty(sourceSprite.textureName)) { continue; } UnityEngine.Sprite mappedSprite = ReflectionObjectBuilder <UnityEngine.Sprite>(sourceSprite); SRInfoHelper.Log("Loading textures"); UnityEngine.Texture2D texture = null; UnityEngine.Texture2D associatedAlphaSplitTexture = null; if (!string.IsNullOrEmpty(sourceSprite.textureName)) { texture = FileManager.LoadTextureFromFile(sourceSprite.textureName); SRInfoHelper.Log("Loaded texture " + texture.name + " size " + texture.height + "x" + texture.width); } if (!string.IsNullOrEmpty(sourceSprite.associatedAlphaSplitTextureName)) { associatedAlphaSplitTexture = FileManager.LoadTextureFromFile(sourceSprite.associatedAlphaSplitTextureName); //mappedSprite.associatedAlphaSplitTexture.Resize(texture.width, texture.height); SRInfoHelper.Log("Loaded alpha split texture " + associatedAlphaSplitTexture.name + " size " + associatedAlphaSplitTexture.height + "x" + associatedAlphaSplitTexture.width); //mappedSprite.associatedAlphaSplitTexture.SetPixels(associatedAlphaSplitTexture.GetPixels()); } //SRInfoHelper.Log("Creating Texture " + mappedSprite.rect + " " +mappedSprite.pivot); var createdSprite = UnityEngine.Sprite.Create(texture, new UnityEngine.Rect(0, 0, texture.width, texture.height), new UnityEngine.Vector2(16, 16), 100); //createdSprite.textureRect.position = mappedSprite.textureRect.position; SRInfoHelper.Log("Loaded textures"); fDest.SetValue(result, createdSprite); continue; } bool isCollection = fDest.FieldType.GetInterfaces() .Any(x => x == typeof(IEnumerable)); if (isCollection && fDest.FieldType.FullName != "System.String") { Type itemType = fDest.FieldType; if (itemType.IsArray) { itemType = itemType.GetElementType(); } //if (pSource.FieldType.GetGenericArguments().Any()) // itemType = pSource.FieldType.GetGenericArguments().FirstOrDefault(); SRInfoHelper.Log("Found collection " + fDest.FieldType + " named " + fDest.Name + " namespace is " + itemType.FullName); if (itemType.FullName.Contains("Syndicate")) { List <DTOs.ModifierData5L> modifiers = new List <DTOs.ModifierData5L>(); if (fSource != null) { foreach (var item in (IEnumerable)fSource.GetValue(obj)) { var mappedItem = ReflectionObjectBuilder <DTOs.ModifierData5L>(item); modifiers.Add(mappedItem); } } else { foreach (var item in (IEnumerable)pSource.GetValue(obj, null)) { var mappedItem = ReflectionObjectBuilder <DTOs.ModifierData5L>(item); modifiers.Add(mappedItem); } } fDest.SetValue(result, modifiers.ToArray()); } else if (itemType.FullName == "ModifierData5L") { List <ModifierData5L> modifiers = new List <ModifierData5L>(); if (fSource != null) { foreach (var item in (IEnumerable)fSource.GetValue(obj)) { var mappedItem = ReflectionObjectBuilder <ModifierData5L>(item); modifiers.Add(mappedItem); } } else { foreach (var item in (IEnumerable)pSource.GetValue(obj, null)) { var mappedItem = ReflectionObjectBuilder <ModifierData5L>(item); modifiers.Add(mappedItem); } } fDest.SetValue(result, modifiers.ToArray()); //result.SetMemberValue(pi.Name, modifiers.ToArray()); } else { if (pSource != null) { fDest.SetValue(result, pSource.GetValue(obj, null)); } else if (fSource != null) { fDest.SetValue(result, fSource.GetValue(obj)); } } //result.SetMemberValue(pi.Name, obj.GetMemberValue(pi.Name)); } // Make sure the current property name can be found in the reader else { string value; string type; if (pSource != null) { type = pSource.PropertyType.FullName; value = pSource.GetValue(obj, null).ToString(); SRInfoHelper.Log("Found type of " + type + " named " + fDest.Name + " with value " + value); fDest.SetValue(result, pSource.GetValue(obj, null)); } else if (fSource != null) { type = fSource.FieldType.FullName; value = fSource.GetValue(obj).ToString(); SRInfoHelper.Log("Found " + type + " named " + fDest.Name + " with value " + value); result.SetMemberValue(pi.Name, fSource.GetValue(obj)); } } } } return(result); }
public Bitmap(UnityEngine.Texture2D original) { Color = Color.White; uTexture = original; }
public CreatureHud2D() { _circleTexture = UnityEngine.Resources.Load <UnityEngine.Texture2D>("texture/circle"); _circleStyle = new UnityEngine.GUIStyle(); _circleStyle.normal.background = _circleTexture; }
private void Rebuild2DCGCollider() { try { Init(); if (!initialized) { return; } float ppu = GetPPU(); // get pixels per unit from GameSettings SpriteFactory.SF2DColliderGenHelper.Data data = script.CheckCollider(); // get the data we need from the helper script if (data == null) { throw new System.Exception(); } UnityEngine.Component alphaMeshCollider = script.GetComponent("AlphaMeshCollider"); if (alphaMeshCollider == null) { throw new System.Exception("No AlphaMeshCollider component was found on Sprite! If you have removed the 2D Collider Gen collider, please remove the helper component"); } System.Type type_alphaMeshCollider = alphaMeshCollider.GetType(); // Verify the 2D Collider Gen fields we need exist Verify2DCGFields(type_alphaMeshCollider); // Get the serialized objects UnityEditor.SerializedObject so = new UnityEditor.SerializedObject(alphaMeshCollider); UnityEditor.SerializedProperty sp; so.Update(); // CUSTOM TEX sp = so.FindProperty("mRegionIndependentParameters.mCustomTex"); if (sp == null) { FieldException("Required field not found!"); } UnityEngine.Texture2D tex = FindFrameTexture(data.masterSprite); if (tex == null) { UnityEngine.Debug.LogWarning("Frame texture not found! 2D Collider Gen mesh collider will not generate correctly."); } sp.objectReferenceValue = tex; // CUSTOM SCALE sp = so.FindProperty("mRegionIndependentParameters.mCustomScale"); if (sp == null) { FieldException("Required field not found!"); } UnityEngine.Vector2 scale = data.pixelScale / ppu; // convert pixel scale to units sp.vector2Value = scale; // update scale // FLIP UnityEngine.Vector2 offset = data.unitOffset; // get offset which is affected by flip // FLIP X sp = so.FindProperty("mRegionIndependentParameters.mFlipHorizontal"); if (sp == null) { FieldException("Required field not found!"); } if (sp.boolValue != data.isFlippedX) { sp.boolValue = data.isFlippedX; } if (data.isFlippedX) { offset.x *= -1.0f; } // FLIP Y sp = so.FindProperty("mRegionIndependentParameters.mFlipVertical"); if (sp == null) { FieldException("Required field not found!"); } if (sp.boolValue != data.isFlippedY) { sp.boolValue = data.isFlippedY; } if (data.isFlippedY) { offset.y *= -1.0f; } // CUSTOM OFFSET sp = so.FindProperty("mRegionIndependentParameters.mCustomOffset"); if (sp == null) { FieldException("Required field not found!"); } sp.vector3Value = offset; // update offset // Finish up with the serialized object so.ApplyModifiedProperties(); // Rebuild the 2DCG collider type_alphaMeshCollider.InvokeMember("RecalculateCollider", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.InvokeMethod, null, alphaMeshCollider, null); } catch (System.Exception e) { UnityEngine.Debug.LogError(e.Message); UnityEngine.Debug.LogError("STACK TRACE: " + e.StackTrace); } }
protected override void OnUpdate() { Entities.WithAll <ChunkMap>().ForEach((Entity e, ref ChunkMap chunkMap) => { if (chunkMap.dirty == 2) { // create texture UnityEngine.Texture2D mapTexture = new UnityEngine.Texture2D( chunkMap.width, chunkMap.height, UnityEngine.Experimental.Rendering.DefaultFormat.LDR, //UnityEngine.Experimental.Rendering.DefaultFormat.HDR, UnityEngine.Experimental.Rendering.TextureCreationFlags.None); if (mapTexture == null) { World.EntityManager.RemoveComponent <ChunkMap>(e); //UnityEngine.Debug.LogError("Map Texture [" + chunkMap.chunkPosition + "] created for chunk was null."); return; } mapTexture.filterMode = UnityEngine.FilterMode.Point; UnityEngine.Color[] pixels = new UnityEngine.Color[chunkMap.width * chunkMap.height]; mapTexture.name = "ChunkMap_" + chunkMap.chunkPosition.x + "_" + chunkMap.chunkPosition.y + "_" + chunkMap.chunkPosition.z; int xzIndex = 0; for (int i = 0; i < chunkMap.width; i++) { for (int j = 0; j < chunkMap.height; j++) { //int xzIndex = i + j * chunkMap.height; byte voxel = chunkMap.topVoxels[xzIndex]; if (voxel == 0) { pixels[xzIndex] = UnityEngine.Color.black; } else if (voxel == 1) { pixels[xzIndex] = UnityEngine.Color.green; } else if (voxel == 2) { pixels[xzIndex] = UnityEngine.Color.red; } else if (voxel == 3) { pixels[xzIndex] = UnityEngine.Color.blue; } else if (voxel == 4) { pixels[xzIndex] = UnityEngine.Color.yellow; } else { pixels[xzIndex] = UnityEngine.Color.magenta; } int height = (int)chunkMap.heights[xzIndex]; //float colorBrightness = 3 * ((float)height / (float)chunkMap.highestHeight); pixels[xzIndex] *= ((float)height / 64); //math.min(1, colorBrightness); xzIndex++; } } mapTexture.SetPixels(pixels); mapTexture.Apply(); //Bootstrap.instance.debugMaps.Add(mapTexture); float2 mapPosition = new float2(chunkMap.chunkPosition.x, chunkMap.chunkPosition.z); if (maps.ContainsKey(mapPosition)) { if (maps[mapPosition] != null) { UnityEngine.GameObject.Destroy(maps[mapPosition]); } maps.Remove(mapPosition); } maps.Add(mapPosition, mapTexture); World.EntityManager.RemoveComponent <ChunkMap>(e); } }); }
public void Bake() { var tSize = TextureSize; _bakedTexture = new Bitmap(tSize.Width, tSize.Height); // Clear baked texture with transparent color. for (int y = 0; y < _bakedTexture.Height; y++) for (int x = 0; x < _bakedTexture.Width; x++) _bakedTexture.SetPixel(x, y, Color.Transparent); int xOffset = 0; for (int i = 0; i < Text.Length; i++) { if (_font.textureList.ContainsKey(Text[i]) == false) continue; var textC = _font.textureList[Text[i]]; if (textC == null) continue; float _scale = _charSettings[i].Scale; Color _foreColor = _charSettings[i].ForeColor; float cX = xOffset + textC.OffsetX * _scale; float cY = GetCursor() - textC.OffsetY * _scale; float cW = textC.Texture.Width * _scale; float cH = textC.Texture.Height * _scale; float cA = textC.Advance * _scale; if (cW <= 0 || cH <= 0) { // Skip } else { var origPixels = textC.Texture.uTexture.GetPixels32(); var newTexture = new UnityEngine.Texture2D(textC.Texture.Width, textC.Texture.Height); newTexture.name = "backedGlyphTexture"; newTexture.SetPixels32(origPixels); newTexture.Apply(); // Scale texture if needed. if ((int)cW != newTexture.width || (int)cH != newTexture.height) { TextureScaler.scale(newTexture, (int)cW, (int)cH); //TextureScale.Bilinear(newTexture, (int)cW, (int)cH); newTexture.Apply(); } var newImagePixels = newTexture.GetPixels32(); for (int p = 0; p < newImagePixels.Length; p++) { // BlendMode: Multiply var origColor = Color.FromUColor(newImagePixels[p]); var blendColorA = (float)(origColor.A * _foreColor.A) / 255; var blendColorR = (float)(origColor.R * _foreColor.R) / 255; var blendColorG = (float)(origColor.G * _foreColor.G) / 255; var blendColorB = (float)(origColor.B * _foreColor.B) / 255; var blendColor = Color.FromArgb((int)blendColorA, (int)blendColorR, (int)blendColorG, (int)blendColorB); newImagePixels[p] = blendColor.ToUColor(); } _bakedTexture.uTexture.SetPixels32((int)cX, (int)cY, newTexture.width, newTexture.height, newImagePixels); } xOffset += (int)cA; } _bakedTexture.Apply(); if (AutoSize) Size = tSize; }
private BitmapImplementation(UnityEngine.Texture2D bitmap) { Bitmap = bitmap; }
private BitmapImplementation(UnityEngine.Color32[] data, int width, int height) { Bitmap = new UnityEngine.Texture2D(width, height); Bitmap.SetPixels32(data); }
public Texture2D(UnityEngine.Texture2D unityTexture) { // TODO: Complete member initialization this.unityTexture = unityTexture; }
/** BGオンテクスチャ。設定。 */ public void SetBgOnTexture(UnityEngine.Texture2D a_texture) { this.bg_on_sprite.SetTexture(a_texture); }
/** CoroutineMain */ public System.Collections.IEnumerator CoroutineMain(Fee.File.OnFileCoroutine_CallBackInterface a_callback_interface, Fee.File.Path a_path) { //result this.result = null; //ロード。 byte[] t_result_binary = null; { //開始。 { do { try{ bool t_result = Fee.Platform.Platform.GetInstance().LoadAndroidContentFile_Start(a_path); if (t_result == true) { //成功。 break; } else { //キャンセルチェック。 if (a_callback_interface != null) { if (a_callback_interface.OnFileCoroutine(0.0f) == false) { //エラー。 this.result = new ResultType(null, "Cancel : LoadAndroidContentTextureFile : " + a_path.GetPath()); yield break; } } } }catch (System.Exception t_exception) { //エラー。 this.result = new ResultType(null, "Unknown Error : LoadAndroidContentTextureFile : " + a_path.GetPath() + " : " + t_exception.Message); yield break; } yield return(null); }while(true); } //読み込み中。 { do { try{ if (Fee.Platform.Platform.GetInstance().LoadAndroidContentFile_IsComplate() == true) { byte[] t_result = Fee.Platform.Platform.GetInstance().LoadAndroidContentFile_GetResult(); if (t_result == null) { //エラー。 this.result = new ResultType(null, "Load Error : LoadAndroidContentTextureFile : " + a_path.GetPath()); yield break; } //成功。 t_result_binary = t_result; break; } else { //キャンセルチェック。 { if (a_callback_interface != null) { if (a_callback_interface.OnFileCoroutine(0.0f) == false) { Fee.Platform.Platform.GetInstance().LoadAndroidContentFile_Cancel(); } } } } }catch (System.Exception t_exception) { //エラー。 this.result = new ResultType(null, "Load Error : LoadAndroidContentTextureFile : " + a_path.GetPath() + " : " + t_exception.Message); yield break; } yield return(null); }while(true); //終了。 Fee.Platform.Platform.GetInstance().LoadAndroidContentFile_End(); } } //コンバート。 UnityEngine.Texture2D t_result_texture = null; { try{ UnityEngine.Texture2D t_result = BinaryToTexture2D.Convert(t_result_binary); if (t_result == null) { //エラー。 this.result = new ResultType(null, "Convert Error : LoadAndroidContentTextureFile : " + a_path.GetPath()); yield break; } t_result_texture = t_result; }catch (System.Exception t_exception) { //エラー。 this.result = new ResultType(null, "Convert Error : LoadAndroidContentTextureFile : " + a_path.GetPath() + " : " + t_exception.Message); yield break; } } //成功。 this.result = new ResultType(t_result_texture, null); yield break; }
/// <summary> /// Show the button texture /// </summary> /// <param name="texture"> /// A <see cref="UnityEngine.Texture2D" /> /// </param> /// <returns> /// A <see cref="System.Boolean" /> /// </returns> protected bool ShowButtonTexture(UnityEngine.Texture2D texture) { return(UnityEngine.GUILayout.Button(texture, UnityEngine.GUILayout.MaxWidth(texture.width), UnityEngine.GUILayout.MaxHeight(texture.height))); }
/** 1枚のマップチップテクスチャーを分割する。 * * a_use_count == true : 重複する場合に名前を最後にカウントを付ける。 * */ public static void Parse(UnityEngine.Texture2D a_texture, int a_tip_pixsize, Fee.File.Path a_assets_path, bool a_use_count) { if (a_texture != null) { if (a_tip_pixsize > 0) { if (((a_texture.width % a_tip_pixsize) != 0) || ((a_texture.height % a_tip_pixsize) != 0)) { Tool.EditorLogError("Size Error"); } int t_xx_max = a_texture.width / a_tip_pixsize; int t_yy_max = a_texture.height / a_tip_pixsize; for (int yy = 0; yy < t_yy_max; yy++) { for (int xx = 0; xx < t_xx_max; xx++) { //テクスチャー作成。 UnityEngine.Texture2D t_new_texture = Fee.EditorTool.AssetTool.CreateTextureFromTexture(a_texture, xx * a_tip_pixsize, yy * a_tip_pixsize, a_tip_pixsize, a_tip_pixsize); //PNGコンバート。 byte[] t_binary = UnityEngine.ImageConversion.EncodeToPNG(t_new_texture); //MD5. string t_md5 = Fee.MD5.MD5.CalcMD5(t_binary, 0, t_binary.Length); if (a_use_count == true) { //パス。 Fee.File.Path t_path = null; { int t_count = 0; while (true) { if (t_count <= 0) { t_path = new File.Path(a_assets_path, t_md5 + ".png", Fee.File.Path.SEPARATOR); } else { t_path = new File.Path(a_assets_path, t_md5 + "_" + t_count.ToString() + ".png", Fee.File.Path.SEPARATOR); } //ファイル出力。 if (Fee.EditorTool.AssetTool.IsExistFile(t_path) == false) { Fee.EditorTool.AssetTool.WriteBinaryFile(t_path, t_binary); break; } t_count++; } } } else { //パス。 Fee.File.Path t_path = new Fee.File.Path(a_assets_path, t_md5 + ".png", Fee.File.Path.SEPARATOR); //ファイル出力。 if (Fee.EditorTool.AssetTool.IsExistFile(t_path) == false) { Fee.EditorTool.AssetTool.WriteBinaryFile(t_path, t_binary); } } } } } else { Tool.EditorLogError("Error"); } } else { Tool.EditorLogError("Error"); } }
public AlphaPicker(int w, int h) { Alpha = 1; Size = new Size(w, h); _image = new UnityEngine.Texture2D(w, h); for (int i = 0; i < w; i++) { int rgb = (int)(((float)i / w) * 255); Color currentColor = Color.FromArgb(rgb, rgb, rgb); for (int k = 0; k < h; k++) { _image.SetPixel(i, k, currentColor.ToUColor()); } } _image.Apply(); Owner.UpClick += Application_UpClick; }
public unsafe UnityEngine.Texture2D RenderIntoTexture(char c) { int code; FT.FT_FaceRec facerec = FT.HandleToRecord<FT.FT_FaceRec>(face_); IntPtr slot = facerec.glyph; code = FT.FT_Load_Char(face_, c, FT.FT_LOAD_RENDER/*|FT.FT_LOAD_TARGET_NORMAL*/); if (code != 0) { return null; } FT.FT_GlyphSlotRec slotrec = FT.HandleToRecord<FT.FT_GlyphSlotRec>(slot); FTSharp.FT.FT_Bitmap ftbm=slotrec.bitmap; UnityEngine.Texture2D texbuffer=new UnityEngine.Texture2D(ftbm.width,ftbm.rows,UnityEngine.TextureFormat.ARGB32,false); if (((int)ftbm.pixel_mode)!=2) { UnityEngine.Debug.LogError("Unsupported bitmap depth :"+((int)ftbm.pixel_mode).ToString()); return null; } // FT_PIXEL_MODE_MONO, //FT_PIXEL_MODE_GRAY, UnityEngine.Color32 [] clrs=texbuffer.GetPixels32(); int i=0; // UNSAFE DOES NOT WORK IN THE WEB PLAYER ! for (int y=0;y<ftbm.rows;y++) { int j=(((ftbm.rows-(1+y))*ftbm.pitch)); byte * bo=((byte *)ftbm.buffer); for (int x=0;x<ftbm.width;x++) { clrs[i].a=clrs[i].r=clrs[i].g=clrs[i].b=(bo[j+x]); i++; } } texbuffer.SetPixels32(clrs); texbuffer.Apply(); return texbuffer; }
public Bitmap(UnityEngine.Texture2D original, Color color) { Color = color; uTexture = original; }
/** リクエスト。セーブローカル。テクスチャファイル。 */ public void RequestSaveLocalTextureFile(Path a_relative_path, UnityEngine.Texture2D a_texture) { this.request_type = RequestType.SaveLocalTextureFile; this.request_path = a_relative_path; this.request_texture = a_texture; }
/** CoroutineMain */ public System.Collections.IEnumerator CoroutineMain(Fee.AssetBundleList.OnAssetBundleListCoroutine_CallBackInterface a_callback_interface, string a_assetbundle_name, string a_asset_name) { //result this.result = new ResultType(); AssetBundleItem t_assetbundle_item = Fee.AssetBundleList.AssetBundleList.GetInstance().GetAssetBundleItem(a_assetbundle_name); if (t_assetbundle_item == null) { //失敗。 this.result.errorstring = "Coroutine_LoadAssetBundleItemTextureFile : " + a_assetbundle_name; yield break; } if (t_assetbundle_item.assetbundle_dummy != null) { //ダミーアセットバンドルが設定されている。 string t_path; if (t_assetbundle_item.assetbundle_dummy.asset_list.TryGetValue(a_asset_name, out t_path) == true) { Fee.File.Item t_item = Fee.File.File.GetInstance().RequestLoad(File.File.LoadRequestType.LoadResourcesTextureFile, new File.Path(t_path)); do { if (a_callback_interface != null) { a_callback_interface.OnAssetBundleListCoroutine(t_item.GetResultProgress()); } yield return(null); }while(t_item.IsBusy() == true); UnityEngine.Texture2D t_texture = null; if (t_item.GetResultAssetType() == Asset.AssetType.Texture) { if (t_item.GetResultAssetTexture() != null) { t_texture = t_item.GetResultAssetTexture(); } } if (t_texture == null) { //失敗。 this.result.errorstring = "Coroutine_LoadAssetBundleItemTextureFile : " + a_assetbundle_name; yield break; } this.result.asset_file = new Asset.Asset(Asset.AssetType.Texture, t_texture); } else { //失敗。 this.result.errorstring = "Coroutine_LoadAssetBundleItemTextureFile : " + a_assetbundle_name; yield break; } } else if (t_assetbundle_item.assetbundle_raw != null) { UnityEngine.AssetBundleRequest t_request = t_assetbundle_item.assetbundle_raw.LoadAssetAsync(a_asset_name); if (t_request == null) { //失敗。 this.result.errorstring = "Coroutine_LoadAssetBundleItemTextureFile : " + a_assetbundle_name; yield break; } do { if (a_callback_interface != null) { a_callback_interface.OnAssetBundleListCoroutine(t_request.progress); } yield return(null); }while(t_request.isDone == false); UnityEngine.Texture2D t_texture = t_request.asset as UnityEngine.Texture2D; if (t_texture == null) { //失敗。 this.result.errorstring = "Coroutine_LoadAssetBundleItemTextureFile : " + a_assetbundle_name; yield break; } this.result.asset_file = new Asset.Asset(Asset.AssetType.Texture, t_texture); } else { Tool.Assert(false); } //失敗。 this.result.errorstring = "Coroutine_LoadAssetBundleItemTextureFile : " + a_assetbundle_name; yield break; }
/** CoroutineMain */ public System.Collections.IEnumerator CoroutineMain(Fee.File.OnFileCoroutine_CallBackInterface a_callback_interface, Fee.File.Path a_path) { //result this.result = null; //taskprogress_ this.taskprogress = 0.0f; //ロード。 byte[] t_result_binary = null; { //キャンセルトークン。 Fee.TaskW.CancelToken t_cancel_token = new Fee.TaskW.CancelToken(); //タスク起動。 using (Fee.TaskW.Task <Task_LoadLocalBinaryFile.ResultType> t_task = Task_LoadLocalBinaryFile.Run(this, a_path, t_cancel_token)){ //終了待ち。 do { //キャンセルチェック。 { if (a_callback_interface != null) { if (a_callback_interface.OnFileCoroutine(this.taskprogress) == false) { t_cancel_token.Cancel(); } } } yield return(null); }while(t_task.IsEnd() == false); //結果。 Task_LoadLocalBinaryFile.ResultType t_result = t_task.GetResult(); if (t_result.errorstring != null) { //エラー。 this.result = new ResultType(null, t_result.errorstring); yield break; } if (t_task.IsSuccess() == false) { //エラー。 this.result = new ResultType(null, "Task Error : LoadLocalTextureFile : " + a_path.GetPath()); yield break; } if (t_result.binary == null) { //エラー。 this.result = new ResultType(null, "Unknown Error : LoadLocalTextureFile : " + a_path.GetPath()); yield break; } //成功。 t_result_binary = t_result.binary; } } //コンバート。 UnityEngine.Texture2D t_result_texture = null; { t_result_texture = BinaryToTexture2D.Convert(t_result_binary); if (t_result_texture == null) { //エラー。 this.result = new ResultType(null, "Convert Error : LoadLocalTextureFile : " + a_path.ToString()); yield break; } } //成功。 this.result = new ResultType(t_result_texture, null); yield break; }
/// <summary> /// Draws the object on the specified <see cref="UnityEngine.Texture2D"/>. /// </summary> /// <param name="texture">The texture on which to draw the object.</param> /// <param name="xLeft">The X axis lower bound.</param> /// <param name="xRight">The X axis upper bound.</param> /// <param name="yBottom">The Y axis lower bound.</param> /// <param name="yTop">The Y axis upper bound.</param> public override void Draw(ref UnityEngine.Texture2D texture, float xLeft, float xRight, float yBottom, float yTop) => this.Draw(ref texture, xLeft, xRight, yBottom, yTop, ZMin, ZMax);
/** SetTexture */ public void SetTexture(UnityEngine.Texture2D a_texture) { this.asset_type = AssetType.Texture; this.asset_object = a_texture; }
public void Bake() { var tSize = TextureSize; _bakedTexture = new Bitmap(tSize.Width, tSize.Height); // Clear baked texture with transparent color. for (int y = 0; y < _bakedTexture.Height; y++) { for (int x = 0; x < _bakedTexture.Width; x++) { _bakedTexture.SetPixel(x, y, Color.Transparent); } } int xOffset = 0; for (int i = 0; i < Text.Length; i++) { if (_font.textureList.ContainsKey(Text[i]) == false) { continue; } var textC = _font.textureList[Text[i]]; if (textC == null) { continue; } float _scale = _charSettings[i].Scale; Color _foreColor = _charSettings[i].ForeColor; float cX = xOffset + textC.OffsetX * _scale; float cY = GetCursor() - textC.OffsetY * _scale; float cW = textC.Texture.Width * _scale; float cH = textC.Texture.Height * _scale; float cA = textC.Advance * _scale; if (cW <= 0 || cH <= 0) { // Skip } else { var origPixels = textC.Texture.uTexture.GetPixels32(); var newTexture = new UnityEngine.Texture2D(textC.Texture.Width, textC.Texture.Height); newTexture.name = "backedGlyphTexture"; newTexture.SetPixels32(origPixels); newTexture.Apply(); // Scale texture if needed. if ((int)cW != newTexture.width || (int)cH != newTexture.height) { TextureScaler.scale(newTexture, (int)cW, (int)cH); //TextureScale.Bilinear(newTexture, (int)cW, (int)cH); newTexture.Apply(); } var newImagePixels = newTexture.GetPixels32(); for (int p = 0; p < newImagePixels.Length; p++) { // BlendMode: Multiply var origColor = Color.FromUColor(newImagePixels[p]); var blendColorA = (float)(origColor.A * _foreColor.A) / 255; var blendColorR = (float)(origColor.R * _foreColor.R) / 255; var blendColorG = (float)(origColor.G * _foreColor.G) / 255; var blendColorB = (float)(origColor.B * _foreColor.B) / 255; var blendColor = Color.FromArgb((int)blendColorA, (int)blendColorR, (int)blendColorG, (int)blendColorB); newImagePixels[p] = blendColor.ToUColor(); } _bakedTexture.uTexture.SetPixels32((int)cX, (int)cY, newTexture.width, newTexture.height, newImagePixels); } xOffset += (int)cA; } _bakedTexture.Apply(); if (AutoSize) { Size = tSize; } }
/** リクエスト。セーブ。テクスチャファイル。 */ public Item RequestSaveTextureFile(SaveRequestType a_request_type, Path a_relative_path, UnityEngine.Texture2D a_texture) { switch (a_request_type) { case SaveRequestType.SaveLocalTextureFile: { WorkItem t_work_item = new WorkItem(); t_work_item.RequestSaveLocalTextureFile(a_relative_path, a_texture); this.add_list.Add(t_work_item); return(t_work_item.GetItem()); } break; } Tool.Assert(false); return(null); }
public Bitmap(int width, int height) { tex = new UnityEngine.Texture2D(width, height, UnityEngine.TextureFormat.RGB24, false); }
/** BGノーマルテクスチャ。設定。 */ public void SetBgNormalTexture(UnityEngine.Texture2D a_texture) { this.bg_normal_sprite.SetTexture(a_texture); }
static int _m_Create_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3)) { UnityEngine.Texture2D texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect rect; translator.Get(L, 2, out rect); UnityEngine.Vector2 pivot; translator.Get(L, 3, out pivot); UnityEngine.Sprite __cl_gen_ret = UnityEngine.Sprite.Create(texture, rect, pivot); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 4 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Texture2D texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect rect; translator.Get(L, 2, out rect); UnityEngine.Vector2 pivot; translator.Get(L, 3, out pivot); float pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Sprite __cl_gen_ret = UnityEngine.Sprite.Create(texture, rect, pivot, pixelsPerUnit); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 5 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Texture2D texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect rect; translator.Get(L, 2, out rect); UnityEngine.Vector2 pivot; translator.Get(L, 3, out pivot); float pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.Sprite __cl_gen_ret = UnityEngine.Sprite.Create(texture, rect, pivot, pixelsPerUnit, extrude); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 6 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && translator.Assignable <UnityEngine.SpriteMeshType>(L, 6)) { UnityEngine.Texture2D texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect rect; translator.Get(L, 2, out rect); UnityEngine.Vector2 pivot; translator.Get(L, 3, out pivot); float pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.SpriteMeshType meshType; translator.Get(L, 6, out meshType); UnityEngine.Sprite __cl_gen_ret = UnityEngine.Sprite.Create(texture, rect, pivot, pixelsPerUnit, extrude, meshType); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 7 && translator.Assignable <UnityEngine.Texture2D>(L, 1) && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Vector2>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && translator.Assignable <UnityEngine.SpriteMeshType>(L, 6) && translator.Assignable <UnityEngine.Vector4>(L, 7)) { UnityEngine.Texture2D texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect rect; translator.Get(L, 2, out rect); UnityEngine.Vector2 pivot; translator.Get(L, 3, out pivot); float pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.SpriteMeshType meshType; translator.Get(L, 6, out meshType); UnityEngine.Vector4 border; translator.Get(L, 7, out border); UnityEngine.Sprite __cl_gen_ret = UnityEngine.Sprite.Create(texture, rect, pivot, pixelsPerUnit, extrude, meshType, border); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Sprite.Create!")); }
/** BGロックテクスチャ。設定。 */ public void SetBgLockTexture(UnityEngine.Texture2D a_texture) { this.bg_lock_sprite.SetTexture(a_texture); }
public Texture(string name, UnityEngine.Texture2D unityTexture) { this.name = name; this.unityTexture = unityTexture; }
public virtual void AssignDefaults() { // create new skin instance var skinHover = UnityEngine.ScriptableObject.CreateInstance <UnityEngine.GUISkin>(); var skinSelected = UnityEngine.ScriptableObject.CreateInstance <UnityEngine.GUISkin>(); var skinUnselected = UnityEngine.ScriptableObject.CreateInstance <UnityEngine.GUISkin>(); skinHover.hideFlags = UnityEngine.HideFlags.HideAndDontSave; skinSelected.hideFlags = UnityEngine.HideFlags.HideAndDontSave; skinUnselected.hideFlags = UnityEngine.HideFlags.HideAndDontSave; // name the skins skinHover.name = "Hover"; skinSelected.name = "Selected"; skinUnselected.name = "Unselected"; var tempWwisePath = "Assets/Wwise/Editor/WwiseWindows/TreeViewControl/"; m_textureBlank = GetTexture(tempWwisePath + "blank.png"); m_textureGuide = GetTexture(tempWwisePath + "guide.png"); m_textureLastSiblingCollapsed = GetTexture(tempWwisePath + "last_sibling_collapsed.png"); m_textureLastSiblingExpanded = GetTexture(tempWwisePath + "last_sibling_expanded.png"); m_textureLastSiblingNoChild = GetTexture(tempWwisePath + "last_sibling_nochild.png"); m_textureMiddleSiblingCollapsed = GetTexture(tempWwisePath + "middle_sibling_collapsed.png"); m_textureMiddleSiblingExpanded = GetTexture(tempWwisePath + "middle_sibling_expanded.png"); m_textureMiddleSiblingNoChild = GetTexture(tempWwisePath + "middle_sibling_nochild.png"); m_textureNormalChecked = GetTexture(tempWwisePath + "normal_checked.png"); m_textureNormalUnchecked = GetTexture(tempWwisePath + "normal_unchecked.png"); m_textureSelectedBackground = GetTexture(tempWwisePath + "selected_background_color.png"); m_skinHover = skinHover; m_skinSelected = skinSelected; m_skinUnselected = skinUnselected; SetBackground(m_skinHover.button, null); SetBackground(m_skinHover.toggle, null); SetButtonFontSize(m_skinHover.button); SetButtonFontSize(m_skinHover.toggle); RemoveMargins(m_skinHover.button); RemoveMargins(m_skinHover.toggle); SetTextColor(m_skinHover.button, UnityEngine.Color.yellow); SetTextColor(m_skinHover.toggle, UnityEngine.Color.yellow); SetBackground(m_skinSelected.button, m_textureSelectedBackground); SetBackground(m_skinSelected.toggle, m_textureSelectedBackground); SetButtonFontSize(m_skinSelected.button); SetButtonFontSize(m_skinSelected.toggle); RemoveMargins(m_skinSelected.button); RemoveMargins(m_skinSelected.toggle); SetTextColor(m_skinSelected.button, UnityEngine.Color.yellow); SetTextColor(m_skinSelected.toggle, UnityEngine.Color.yellow); SetBackground(m_skinUnselected.button, null); SetBackground(m_skinUnselected.toggle, null); SetButtonFontSize(m_skinUnselected.button); SetButtonFontSize(m_skinUnselected.toggle); RemoveMargins(m_skinUnselected.button); RemoveMargins(m_skinUnselected.toggle); if (UnityEditor.EditorPrefs.GetInt("UserSkin") == 1) { // Dark theme var darkBgColor = new UnityEngine.Color(51.0f / 255.0f, 51.0f / 255.0f, 51.0f / 255.0f); SetTextColor(m_skinUnselected.button, UnityEngine.Color.white); SetTextColor(m_skinUnselected.toggle, UnityEngine.Color.white); SetBackgroundColor(m_skinUnselected.button, darkBgColor); SetBackgroundColor(m_skinUnselected.toggle, darkBgColor); } else { // Light theme var lightBgColor = new UnityEngine.Color(165.0f / 255.0f, 165.0f / 255.0f, 165.0f / 255.0f); SetTextColor(m_skinUnselected.button, UnityEngine.Color.black); SetTextColor(m_skinUnselected.toggle, UnityEngine.Color.black); SetBackgroundColor(m_skinUnselected.button, lightBgColor); SetBackgroundColor(m_skinUnselected.toggle, lightBgColor); } }
// Returns false and nulls |texture| if the file does not exist. private bool LoadTextureIfExists(out UnityEngine.Texture texture, String path) { string full_path = KSPUtil.ApplicationRootPath + Path.DirectorySeparatorChar + "GameData" + Path.DirectorySeparatorChar + "Principia" + Path.DirectorySeparatorChar + "assets" + Path.DirectorySeparatorChar + path; if (File.Exists(full_path)) { var texture2d = new UnityEngine.Texture2D(2, 2); bool success = texture2d.LoadImage( File.ReadAllBytes(full_path)); if (!success) { Log.Fatal("Failed to load texture " + full_path); } texture = texture2d; return true; } else { texture = null; return false; } }
public TextureSource(UnityEngine.Texture2D texture) : this(Texture.WrapTexture(texture, EnsureNativePointer(texture), texture.width, texture.height, texture.mipmapCount)) { }
public HuePicker(int w, int h) { Size = new Size(w, h); _image = new UnityEngine.Texture2D(w, h); _UpdateImage(); Owner.UpClick += Application_UpClick; }