Example #1
0
        public System.Collections.Generic.Dictionary <Vector2, Skid> SkidMarks; // <Vector2> offset, <Skid> skid info

        public UnitType(string spriteName)
        {
            // this can stay here instead of References.cs since it is loaded on launch time
            SpriteTexture       = ResourceLoader.Load <Texture>(Vars.path_sprites + $"/units/{spriteName}");
            SpriteTexture.Flags = 1;

            Id = UnitTypes.Count;

            UnitTypes.Add(UnitTypes.Count, this);
        }