public void Die() { currentHealth = 0; slider.value = 0; // Debug.Log("Dead!"); animator.SetBoolTrue = "Die"; animator.playAnimation("Die", 0); Invunerable = true; CreateAndDestroyEffect(bloodSpurtPrefab); CreateAndDestroyEffect(bloodSpurtPrefab); CreateAndDestroyEffect(bloodSpurtPrefab); CreateAndDestroyEffect(bloodSpurtPrefab); CreateAndDestroyEffect(bloodSpurtPrefab); CreateAndDestroyEffect(bloodSpurtPrefab); StartCoroutine(WaitAndDie()); }