public void Die()
 {
     currentHealth = 0;
     slider.value  = 0;
     //   Debug.Log("Dead!");
     animator.SetBoolTrue = "Die";
     animator.playAnimation("Die", 0);
     Invunerable = true;
     CreateAndDestroyEffect(bloodSpurtPrefab);
     CreateAndDestroyEffect(bloodSpurtPrefab);
     CreateAndDestroyEffect(bloodSpurtPrefab);
     CreateAndDestroyEffect(bloodSpurtPrefab);
     CreateAndDestroyEffect(bloodSpurtPrefab);
     CreateAndDestroyEffect(bloodSpurtPrefab);
     StartCoroutine(WaitAndDie());
 }