private void Status_ValueChanged(MenuSwitcher switcher, Divine.Menu.EventArgs.SwitcherEventArgs e) { if (e.Value) { TargetSelector.Start(); Combo.Start(); SmartSpells.Start(); AutoSave.Start(); AutoPushInTowerDirection.Start(); Ultimate.Start(); AutoPushInAlliesDirection.Start(); } else { TargetSelector.Dispose(); Combo.Dispose(); SmartSpells.Dispose(); AutoSave.Dispose(); AutoPushInTowerDirection.Dispose(); Ultimate.Dispose(); AutoPushInAlliesDirection.Dispose(); } }