// Start is called before the first frame update
 void Start()
 {
     timer             = 3;
     cps               = GameObject.FindGameObjectWithTag("picker").GetComponent <CheckPointScript>();
     uics              = GameObject.FindGameObjectWithTag("gamemanager").GetComponent <UiControllerScript>();
     targetPosPlatform = platform.position + new Vector3(0, 0.57f, 0);
     checker           = true;
     startCountdown    = false;
     newChecker        = true;
 }
Example #2
0
 void Start()
 {
     this.m_refUiController = this.GetComponent <UiControllerScript>();
 }