// Start is called before the first frame update void Start() { timer = 3; cps = GameObject.FindGameObjectWithTag("picker").GetComponent <CheckPointScript>(); uics = GameObject.FindGameObjectWithTag("gamemanager").GetComponent <UiControllerScript>(); targetPosPlatform = platform.position + new Vector3(0, 0.57f, 0); checker = true; startCountdown = false; newChecker = true; }
void Start() { this.m_refUiController = this.GetComponent <UiControllerScript>(); }