void StartGame() { player.Init(new List <int>() { 1, 2, 4, 3 }); enemy.Init(new List <int>() { 1, 2, 4, 3, 3, 3 }); uiManager.HideResultPanel(); uiManager.ShowHeroHP(player.heroHp, enemy.heroHp); uiManager.ShowManaCost(player.manaCost, enemy.manaCost); SettingInitHand(); isPlayerTurn = true; TurnCalc(); }