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C# (CSharp) UImanager.ChangeState Examples
Programming Language:
C# (CSharp)
Class/Type:
UImanager
Method/Function:
ChangeState
Examples at hotexamples.com:
1
C# (CSharp) UImanager.ChangeState - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UImanager.ChangeState
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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FindObjectOfType(4)
DeleteItemsPrefab(4)
Consumido(2)
AbortNewModule(1)
Noammo(1)
SaveGameData(1)
RestartLevel(1)
Playnewweaponanim(1)
OpenEndDialog(1)
MakeOnlyActiveMod(1)
ScoreUp(1)
Lowammo(1)
LoTienes(1)
LaunchEvolution(1)
LaunchAutoSecretFunction(1)
InstantiateTargetHeroPrefab(1)
InstantiateTargetEnemyPrefab(1)
InstantiateLoadedElements(1)
Initialize(1)
ScoreUI(1)
SetAnotherActive(1)
SetAllRegIddle(1)
SetTurnList(1)
ShowManaCost(1)
ShowHeroHP(1)
ShowGameOverText(1)
ShowCurrentTime(1)
ShowCompletedPanel(1)
SetUpPanel(1)
SetToEnd(1)
Inc_score(1)
SetTime(1)
SetSoldierDisplayerText(1)
SetResult(1)
SetPotUIActive(1)
SetPaths(1)
SetNumber(1)
SetModuleActive(1)
IncreaseYourScore(1)
HideResultPanel(1)
HpupdateUI(1)
ChangeCheckpointMarkers(1)
CompraExitosa(1)
CloseEndDialog(1)
ChangeTrackerMarker(1)
ChangeState(1)
ChangeScoreText(1)
ChangeRounds(1)
CalculateFieldSize(1)
Desequipar(1)
Frequently Used Methods
FindObjectOfType (4)
DeleteItemsPrefab (4)
Consumido (2)
AbortNewModule (1)
Noammo (1)
SaveGameData (1)
RestartLevel (1)
Playnewweaponanim (1)
OpenEndDialog (1)
MakeOnlyActiveMod (1)
Frequently Used Methods
ScoreUp (1)
Lowammo (1)
LoTienes (1)
LaunchEvolution (1)
LaunchAutoSecretFunction (1)
InstantiateTargetHeroPrefab (1)
InstantiateTargetEnemyPrefab (1)
InstantiateLoadedElements (1)
Initialize (1)
ScoreUI (1)
SetAnotherActive (1)
SetAllRegIddle (1)
SetTurnList (1)
ShowManaCost (1)
ShowHeroHP (1)
ShowGameOverText (1)
ShowCurrentTime (1)
ShowCompletedPanel (1)
SetUpPanel (1)
SetToEnd (1)
Frequently Used Methods
SetAnotherActive (1)
SetAllRegIddle (1)
SetTurnList (1)
ShowManaCost (1)
ShowHeroHP (1)
ShowGameOverText (1)
ShowCurrentTime (1)
ShowCompletedPanel (1)
SetUpPanel (1)
SetToEnd (1)
Inc_score (1)
SetTime (1)
SetSoldierDisplayerText (1)
SetResult (1)
SetPotUIActive (1)
SetPaths (1)
SetNumber (1)
SetModuleActive (1)
IncreaseYourScore (1)
HideResultPanel (1)
HpupdateUI (1)
ChangeCheckpointMarkers (1)
CompraExitosa (1)
CloseEndDialog (1)
ChangeTrackerMarker (1)
ChangeState (1)
ChangeScoreText (1)
ChangeRounds (1)
CalculateFieldSize (1)
Desequipar (1)
Frequently Used Methods
Inc_score (1)
SetTime (1)
SetSoldierDisplayerText (1)
SetResult (1)
SetPotUIActive (1)
SetPaths (1)
SetNumber (1)
SetModuleActive (1)
IncreaseYourScore (1)
HideResultPanel (1)
HpupdateUI (1)
ChangeCheckpointMarkers (1)
CompraExitosa (1)
CloseEndDialog (1)
ChangeTrackerMarker (1)
ChangeState (1)
ChangeScoreText (1)
ChangeRounds (1)
CalculateFieldSize (1)
Desequipar (1)
AskDeleteModule (1)
AskCloneModule (1)
AddLives (1)
AddBasicModulePart2 (1)
Activaterestart (1)
ActivateLightButton (1)
ActivateLampoButton (1)
DescarteExitoso (1)
DisPlayTimeOut (1)
HideTooltip (1)
GetNewPandemonium (1)
ActivateBeamButton (1)
HideMoves (1)
HeroBarUpdate (1)
Healsound (1)
GetStartedTime (1)
GetNewRegulationScheme (1)
GetNewOutputConnectionList (1)
DisplayBlood (1)
GetNewModuleLabel (1)
Example #1
0
Show file
File:
Viewchanger.cs
Project:
walkies/Count
public void MainMenu() { gameManager.ChangeState(UImanager.GameState.MainMenu); }
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