Example #1
0
    public void StartWave()
    {
        if (gameState != GameStates.GameOverScoreboard)
        {
            waveNumber++;

            //Update UI wave count
            ui.DisplayWave(waveNumber);
            gameState = GameStates.WaveStarted;
        }
    }
Example #2
0
    private void Start()
    {
        //Reference
        ui          = UIRendererManager.Instance;
        towerPlacer = PlacementManager.Instance;

        //Initialize UI display for HUD items
        ui.DisplayWave(0);
        ui.DisplayLives(lives);
        ui.DisplayMoney(money);
    }