private void GameOver() { //Tell ui manager we're done and let it decide how to clean up the interface ui.GameOver(waveNumber - 1 < 0 ? 0 : waveNumber - 1); gameState = GameStates.GameOverScoreboard; Cursor.lockState = CursorLockMode.None; }
private void GameOver() { //Tell ui manager we're done and let it decide how to clean up the interface ui.GameOver(waveNumber - 1 < 0 ? 0 : waveNumber - 1); gameState = GameStates.GameOverScoreboard; Cursor.lockState = CursorLockMode.None; }