public void StartWave() { if (gameState != GameStates.GameOverScoreboard) { waveNumber++; //Update UI wave count ui.DisplayWave(waveNumber); gameState = GameStates.WaveStarted; } }
private void Start() { //Reference ui = UIRendererManager.Instance; towerPlacer = PlacementManager.Instance; //Initialize UI display for HUD items ui.DisplayWave(0); ui.DisplayLives(lives); ui.DisplayMoney(money); }