Example #1
0
 void Start()
 {
     m_Reticle.Show();
     m_Radial.Hide();
     m_Buttons.SetInvisible();
     m_LoopButtons = StartCoroutine(LoopButtons());
 }
Example #2
0
        public void Restart()
        {
            // When the game restarts the power is on.
            m_PowerOn = true;

            // The selection slider should be invisible.
            m_SelectionSliderFader.SetInvisible();
        }
Example #3
0
        void OnEnable()
        {
            StartCoroutine(DelayedInitializer());

            _ScreenSizeText.text = "<b>Screen w: </b>" + Screen.width + ", h: " + Screen.height;

            _UiFader.SetInvisible();

            GazeGUIController.OnDebugModeToggle += ToggleDebug;

            EyeTribeSDK.OnCalibrationStateChange += OnCalibrationStateChange;
        }
Example #4
0
 public void Hide()
 {
     uiFader.SetInvisible();
 }