protected void SetElement(ELEMENT_TYPE elem_type, int value, bool isWeapon)
 {
     //IL_0006: Unknown result type (might be due to invalid IL or missing references)
     spElem.get_gameObject().SetActive(value > 0);
     if (value > 0)
     {
         spElem.spriteName = ((!isWeapon) ? UIBehaviour.GetElemDefSpriteName((int)elem_type) : UIBehaviour.GetElemSpriteName((int)elem_type));
         lblElem.text      = value.ToString();
     }
 }