protected void SetElement(ELEMENT_TYPE elem_type, int value, bool isWeapon) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) spElem.get_gameObject().SetActive(value > 0); if (value > 0) { spElem.spriteName = ((!isWeapon) ? UIBehaviour.GetElemDefSpriteName((int)elem_type) : UIBehaviour.GetElemSpriteName((int)elem_type)); lblElem.text = value.ToString(); } }