Example #1
0
            public void Play()
            {
                int           Count;
                Boolean       Eaten;
                Boolean       FlaskFound;
                char          MoveDirection;
                Boolean       ValidMove;
                CellReference Position;

                Eaten      = false;
                FlaskFound = false;
                Cavern.Display(Monster.GetAwake());
                do
                {
                    do
                    {
                        DisplayMoveOptions();
                        MoveDirection = GetMove();
                        ValidMove     = CheckValidMove(MoveDirection);
                        if (!ValidMove)
                        {
                            Console.WriteLine("That is not a valid move please try again");
                        }
                    } while (!ValidMove);
                    if (MoveDirection != 'M')
                    {
                        Cavern.PlaceItem(Player.GetPosition(), ' ');
                        Player.MakeMove(MoveDirection);
                        Cavern.PlaceItem(Player.GetPosition(), '*');
                        Cavern.Display(Monster.GetAwake());
                        FlaskFound = Player.CheckIfSameCell(Flask.GetPosition());
                        if (FlaskFound)
                        {
                            DisplayWonGameMessage();
                        }
                        Eaten = Monster.CheckIfSameCell(Player.GetPosition());
                        // This selection structure checks to see if the player has
                        // triggered one of the traps in the cavern
                        if (!Monster.GetAwake() && !FlaskFound && !Eaten && ((Player.CheckIfSameCell(Trap1.GetPosition()) && !Trap1.GetTriggered()) || (Player.CheckIfSameCell(Trap2.GetPosition()) && !Trap2.GetTriggered())))
                        {
                            Monster.ChangeSleepStatus();
                            DisplayTrapMessage();
                            Cavern.Display(Monster.GetAwake());
                        }
                        if (Monster.GetAwake() && !Eaten && !FlaskFound)
                        {
                            Count = 0;
                            do
                            {
                                Cavern.PlaceItem(Monster.GetPosition(), ' ');
                                Position = Monster.GetPosition();
                                Monster.MakeMove(Player.GetPosition());
                                Cavern.PlaceItem(Monster.GetPosition(), 'M');
                                if (Monster.CheckIfSameCell(Flask.GetPosition()))
                                {
                                    Flask.SetPosition(Position);
                                    Cavern.PlaceItem(Position, 'F');
                                }
                                Eaten = Monster.CheckIfSameCell(Player.GetPosition());
                                Console.WriteLine();
                                Console.WriteLine("Press Enter key to continue");
                                Console.ReadLine();
                                Cavern.Display(Monster.GetAwake());
                                Count = Count + 1;
                            } while (Count != 2 && !Eaten);
                        }
                        if (Eaten)
                        {
                            DisplayLostGameMessage();
                        }
                    }
                } while (!Eaten && !FlaskFound && MoveDirection != 'M');
            }