Example #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.name == "Player")
     {
         trap.Active();
     }
 }
        public static void Action(int rowIndex, int colIndex)
        {
            char ch = Map.Data[rowIndex, colIndex];

            if (ch == Bonus.Char)
            {
                Bonus.Active();
            }
            else if (ch == Trap.Char)
            {
                Trap.Active();
            }
            else if (ch == Points.Char)
            {
                Points.Get();
            }
            else
            {
                Mine.Verification(rowIndex, colIndex);
            }
        }