private void OnTriggerEnter(Collider collision)
 {
     if (zapped == true && collision.transform.tag == "Enemy" && collision.transform.GetComponent <Enemy>().zapped == false)
     {
         collision.transform.GetComponent <Enemy>().trap = trap;
         Trap _trap = trap.GetComponent <Trap>();
         if (_trap.count != _trap.maxvalue)
         {
             _trap.AddLine(collision.gameObject);
             _trap.testsubjects[_trap.count] = collision.gameObject;
             print(_trap.count);
             collision.transform.GetComponent <Enemy>().numba    = _trap.count;
             collision.transform.GetComponent <Enemy>().zapped   = true;
             collision.transform.GetComponent <Enemy>().previous = gameObject;
         }
     }
 }