Example #1
0
    public void RefreshDescription()
    {
        if (descriptionPanel == null)
        {
            descriptionPanel = Instantiate(GameManager.Instance.PrefabUIUtils.skillDescriptionPanel, GameManager.Instance.Ui.transform.GetChild(0));
        }
        descriptionPanel.SetActive(false);
        descriptionPanel.GetComponentInChildren <Text>().text = skillData.Description;

        descriptionPanel.GetComponentInChildren <Text>().text += Translater.SkillDescriptionDetails(SkillDescriptionDetailsEnum.Target, skillData);

        if (skillData.IsMeantToHeal)
        {
            descriptionPanel.GetComponentInChildren <Text>().text += Translater.SkillDescriptionDetails(SkillDescriptionDetailsEnum.HealValue, skillData);
        }
        else if (skillData.Damage > 0)
        {
            descriptionPanel.GetComponentInChildren <Text>().text += Translater.SkillDescriptionDetails(SkillDescriptionDetailsEnum.Damage, skillData);
        }

        if (skillData.Boeufs != null && skillData.Boeufs.Length > 0)
        {
            descriptionPanel.GetComponentInChildren <Text>().text += Translater.SkillDescriptionDetails(SkillDescriptionDetailsEnum.Effect, skillData);
        }

        descriptionPanel.transform.localPosition = GameManager.Instance.PrefabUIUtils.skillDescriptionPanel.transform.localPosition;
        descriptionPanel.transform.localScale    = Vector3.one;
    }