public static void UpdateStream(TransformStreamHandle handle, AnimationStream stream, AnimationStream A, AnimationStream B, float w)
    {
        var posA = handle.GetLocalPosition(A);
        var posB = handle.GetLocalPosition(B);
        var pos  = Vector3.Lerp(posA, posB, w);

        var rotA = handle.GetLocalRotation(A);
        var rotB = handle.GetLocalRotation(B);
        var rot  = Quaternion.Slerp(rotA, rotB, w);

        handle.SetLocalPosition(stream, pos);
        handle.SetLocalRotation(stream, rot);
    }
Example #2
0
        public void ProcessAnimation(AnimationStream stream)
        {
            AnimationStream inputStream = stream.GetInputStream(0);

            if (BlendActive)
            {
                for (int i = 0; i < TargetAnimationTransforms.Length; ++i)
                {
                    TransformStreamHandle TargetTransform   = TargetAnimationTransforms[i];
                    TransformSceneHandle  CurrentTransform  = CurrentAnimationTransforms[i];
                    TransformData         PreviousTransform = PreviousAnimationTransforms[i];

                    float3 currentPos = float3.zero;
                    if (i == 0)
                    {
                        float3 targetPos = TargetTransform.GetLocalPosition(inputStream);
                        currentPos = CurrentTransform.GetLocalPosition(stream);

                        float3 pos = Inertialize(PreviousTransform.Position,
                                                 currentPos, targetPos, DeltaTime, RemainingTime, DeltaTime);

                        TargetTransform.SetLocalPosition(stream, pos);
                    }

                    quaternion targetRot  = TargetTransform.GetLocalRotation(inputStream);
                    quaternion currentRot = CurrentTransform.GetLocalRotation(stream);

                    quaternion rot = Inertialize(PreviousTransform.Rotation,
                                                 currentRot, targetRot, DeltaTime, RemainingTime, DeltaTime);

                    TargetTransform.SetLocalRotation(stream, rot);

                    PreviousAnimationTransforms[i] = new TransformData(currentPos,
                                                                       currentRot);
                }
            }
            else
            {
                for (int i = 0; i < TargetAnimationTransforms.Length; ++i)
                {
                    TransformStreamHandle TargetTransform  = TargetAnimationTransforms[i];
                    TransformSceneHandle  CurrentTransform = CurrentAnimationTransforms[i];

                    if (i == 0)
                    {
                        TargetTransform.SetLocalPosition(stream, TargetTransform.GetLocalPosition(inputStream));
                    }

                    TargetTransform.SetLocalRotation(stream, TargetTransform.GetLocalRotation(inputStream));

                    PreviousAnimationTransforms[i] = new TransformData(CurrentTransform.GetLocalPosition(stream),
                                                                       CurrentTransform.GetLocalRotation(stream));
                }
            }
        }
 /// <summary>
 /// Gets the rotation of the transform relative to the parent.
 /// </summary>
 /// <param name="stream">The AnimationStream that holds the animated values.</param>
 /// <returns>The rotation of the transform relative to the parent.</returns>
 public Quaternion GetLocalRotation(AnimationStream stream) => m_Handle.GetLocalRotation(stream);
 /// <summary>
 /// Gets the rotation of the transform relative to the parent.
 /// </summary>
 /// <param name="stream">The AnimationStream that holds the animated values.</param>
 /// <returns>The rotation of the transform relative to the parent.</returns>
 public Quaternion GetLocalRotation(AnimationStream stream) =>
 m_InStream == 1 ? m_StreamHandle.GetLocalRotation(stream) : m_SceneHandle.GetLocalRotation(stream);
Example #5
0
    public void ProcessAnimation(AnimationStream stream)
    {
        if (math.abs(bankAmount) < 0.001f)
        {
            return;
        }

        var bankPosition = new Vector3(
            settings.position.x * bankAmount * 0.01f,
            settings.position.y * bankAmount * 0.01f,
            settings.position.z * bankAmount * 0.01f);

        var weightedBankRotation = Quaternion.Euler(new Vector3(
                                                        settings.rotation.x * bankAmount * (1 - settings.spineMultiplier),
                                                        settings.rotation.y * bankAmount * (1 - settings.spineMultiplier),
                                                        settings.rotation.z * bankAmount) * (1 - settings.spineMultiplier));

        var bankRotation = Quaternion.Euler(new Vector3(
                                                settings.rotation.x * bankAmount,
                                                settings.rotation.y * bankAmount,
                                                settings.rotation.z * bankAmount));

        var footPosition = new Vector3(
            settings.position.x * bankAmount * 0.01f * settings.footMultiplier,
            settings.position.y * bankAmount * 0.01f * settings.footMultiplier,
            settings.position.z * bankAmount * 0.01f * settings.footMultiplier);

        //TODO: A multiplier here??
        var footRotation = Quaternion.Euler(new Vector3(
                                                settings.rotation.x * bankAmount * settings.footMultiplier,
                                                settings.rotation.y * bankAmount * settings.footMultiplier,
                                                settings.rotation.z * bankAmount * settings.footMultiplier));

        // Humanoid
        if (stream.isHumanStream)
        {
            var humanStream = stream.AsHuman();

            var position = humanStream.bodyLocalPosition;
            humanStream.bodyLocalRotation = weightedBankRotation * humanStream.bodyLocalRotation;
            humanStream.bodyLocalPosition = bankRotation * position + bankPosition;

            var numHandles = m_HeadLeftRightMuscles.Length;
            var multiplier = bankAmount * 0.075f * settings.headMultiplier / numHandles;
            for (var i = 0; i < numHandles; i++)
            {
                var headLeftRight = humanStream.GetMuscle(m_HeadLeftRightMuscles[i]);
                humanStream.SetMuscle(m_HeadLeftRightMuscles[i], headLeftRight + multiplier);
            }

            numHandles = m_SpineLeftRightMuscles.Length;
            multiplier = bankAmount * 0.075f * settings.spineMultiplier / numHandles;
            for (var i = 0; i < numHandles; i++)
            {
                var spineLeftRight = humanStream.GetMuscle(m_SpineLeftRightMuscles[i]);
                humanStream.SetMuscle(m_SpineLeftRightMuscles[i], spineLeftRight + multiplier);
            }

            humanStream.SetGoalLocalPosition(AvatarIKGoal.LeftFoot, humanStream.GetGoalLocalPosition(AvatarIKGoal.LeftFoot) + footPosition);
            humanStream.SetGoalRotation(AvatarIKGoal.LeftFoot, humanStream.GetGoalRotation(AvatarIKGoal.LeftFoot) * footRotation);
            humanStream.SetGoalLocalPosition(AvatarIKGoal.RightFoot, humanStream.GetGoalLocalPosition(AvatarIKGoal.RightFoot) + footPosition);
            humanStream.SetGoalRotation(AvatarIKGoal.RightFoot, humanStream.GetGoalRotation(AvatarIKGoal.RightFoot) * footRotation);
        }

        // Generic
        else         // TODO: Flesh this path out or consider loosing it
        {
            m_SkeletonHandle.SetLocalPosition(stream, m_SkeletonHandle.GetLocalPosition(stream) + bankPosition);
            m_SkeletonHandle.SetLocalRotation(stream, m_SkeletonHandle.GetLocalRotation(stream) * bankRotation);
        }
    }