Example #1
0
    private void OnGUI()
    {
        if (input.ClickedOnUI)
        {
            return;
        }


        //  if (background.HasEnvironment)
        //   return;
        bool isMoveed = input.Moveing;

        if (isMoveed)
        {
            Vector2 dir = input.GetDirection() / 20;

            Wall_Ratio.GetRatio.position += new Vector3(dir.x, dir.y, 0) * Time.deltaTime;
        }
    }