void Update() { // Shoud move ground up if (_groundTransform.position.y < -0.27 && _gameIsOver) { _groundTransform.Translate(Vector3.up * Time.deltaTime * VariableController.DieSpeed); _elephantMovement.Gameover(); _holeTransform = Hole.GetComponent <Transform>(); } //Ground is now moved up. Add hole. else if (_gameIsOver) { _holeTransform.position = new Vector3(_elephantMovement.GetXPos(), _holeTransform.position.y, _holeTransform.position.z); StopSpawns(); } }