private void OnGUI() { if (input.ClickedOnUI) { return; } // if (background.HasEnvironment) // return; bool isMoveed = input.Moveing; if (isMoveed) { Vector2 dir = input.GetDirection() / 20; Wall_Ratio.GetRatio.position += new Vector3(dir.x, dir.y, 0) * Time.deltaTime; } }