void Update()
 {
     // Shoud move ground up
     if (_groundTransform.position.y < -0.27 && _gameIsOver)
     {
         _groundTransform.Translate(Vector3.up * Time.deltaTime * VariableController.DieSpeed);
         _elephantMovement.Gameover();
         _holeTransform = Hole.GetComponent <Transform>();
     }
     //Ground is now moved up. Add hole.
     else if (_gameIsOver)
     {
         _holeTransform.position = new Vector3(_elephantMovement.GetXPos(), _holeTransform.position.y, _holeTransform.position.z);
         StopSpawns();
     }
 }