void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { TDC.RotateCamera(timer, spd, adjX); Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { TDC.RotateCamera(timer, spd, adjX); Destroy(gameObject); } }