public void OnTriggerExit(Collider other) { if (m_camera != null && other.transform == m_camera.Target) { m_camera.DisableAttractor(this); m_active = false; } }
public void OnTriggerExit(Collider other) { if (m_camera != null && other.transform == m_camera.Target) { m_camera.DisableAttractor(this); m_active = false; } }