public static IEnumerator LeaveCannon() { TopDownCamera.Instance.transform.position = currentCannon.CannonCam.transform.position; TopDownCamera.Instance.transform.rotation = currentCannon.CannonCam.transform.rotation; TopDownCamera.Instance.GetComponent <Camera>().enabled = true; currentCannon.CannonCam.GetComponent <Camera>().enabled = false; UIMaster.FadePhanel((int)UIPannels.Cannon); //UIMaster.TogglePanelLock(true, (int)UIPannels.Action); UIMaster.FadePhanel((int)UIPannels.Action); yield return(TopDownCamera.LerpToCurrentPlayer()); }